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Featureバージョン 1.34.0

Update 1.34.0

パッチノートは英語のみで書かれています。ゲーム内でも、すべての言語で同じ文章が表示されます。

Eleven monsters just got the same treatment your character got in the 3D remaster. Scorpion, Amphis, Cat, Claw Turtle, Clay Golem, Cannibal Plant, Battle Golem, Beholder, Bunny, Centaur and Skeleton were rebuilt as full 3D models, rigged and animated, then re-rendered into the game at four times the old resolution, with far more frames of motion than the sprites they replace. They do not freeze mid-swing any more. They fight.

You must update your client to log in. Close the game and the launcher, then reopen the launcher and press PLAY. This update changes how the client and the server talk to each other, so an old client cannot connect at all.

New

  • Eleven monsters are rendered from 3D now. Scorpion, Amphis, Cat, Claw Turtle, Clay Golem, Cannibal Plant, Battle Golem, Beholder, Bunny, Centaur and Skeleton were modelled, posed on a real skeleton and re-rendered into the game's sprites at 4x, keeping the poses you know.
  • Amphis slithers. The two-headed snake has real serpentine locomotion instead of a sliding sprite, with new attack, damage and death animations.
  • Battle Golem's plates move independently, so its stone body flexes at the joints instead of moving as one block.
  • Beholder hovers with a real double-bob motion, and its attack blinks the central eye.
  • Cat's gallop is real quadruped choreography rather than a traced silhouette, and its claw swing reaches its target instead of clipping through the air.
  • Cannibal Plant has a brand new casting animation, with its own spell effect.
  • Clay Golem's death shatters it into 61 clay chunks that pile into a mound.
  • Skeleton goes from 4 frames per animation to up to 18, and its death is a real dismemberment: the bones fall with gravity instead of freezing on one stiff frame.
  • Bunny, Claw Turtle and Centaur received full walk, attack, damage and death sets rebuilt the same way.
  • New "Smooth glows" slider in the options, for the lava, Tower of Hell 3 and Dungeon Level 4.

Improved

  • Your character turns on the spot properly. It used to drift off its tile as it rotated; it now pivots on its hip with its feet planted.
  • Holes in 48 worn pieces are gone, and the dance animation no longer loses the garment halfway through.
  • Cloaks stop covering your armour from the south-west. The cape now layers behind the Hero Armour's pauldron from that angle, the way it already did facing south.
  • Bag icons were evened out. Pieces worn on the same body part no longer look wildly bigger or smaller than each other, 17 sleeved garments were re-posed, and the six cloak families got their own correct icons.
  • Fewer stutters when you enter a new area. NPC and player sprites are preloaded instead of being decoded the moment something walks on screen.
  • Downloads are much faster outside the Americas. The client and its updates now come from a global network of servers instead of a single machine in Miami, and the difference is biggest in Asia.
  • City Hall shows your EK and Contribution while you claim Hero items, so you can see what you qualify for before choosing.

Fixed

  • Fixed getting stuck in a loop when holding the mouse to walk around a small obstacle.
  • Fixed Invisibility giving away which way the caster was moving.
  • Fixed sprite sharpening leaving transparent speckles on monsters.