← 전체 패치 노트
Patch버전 1.13.0

Update 1.13.0

패치 노트는 영어로만 작성됩니다. 게임이 모든 언어에서 보여 주는 것과 같은 문구입니다.

New

  • The Orc Mage and the Gargoyle have been rebuilt from scratch. Both were among the oldest creatures still running on their original art: four drawn poses each, one blur of a walk, and a body that barely turned when it changed direction. They come back with all eight views redrawn and eighteen frames per action instead of four — you can watch the Gargoyle's wings work and the Orc Mage plant a foot before it swings. Every footfall was re-cut by hand onto the exact frame the foot meets the ground.
  • Both of them now have a casting animation of their own. Until today every spellcasting monster in the game threw its spell on frame zero and *then* played an animation — you took the damage before you saw what caused it. Now a monster raises its arms, and the spell leaves its hands halfway through the chant, aimed at where you are at that moment and not where you were when it started. If you move, it can miss.
  • Assists are live. Help kill an enemy player and you earn an assist: land at least 5% of the damage, heal the killer, or Haste them. Five assists become one Enemy Kill. Your character sheet has an Assists row, and a yellow "Assist!" pops over your head when you earn one.
  • The Tower of Hell is far more dangerous. Its three floors went from 19 monster nests to 43, with many more Ogres and Trolls on the top floor. Icebound and the dungeons were re-seeded too.

Improved

  • A brief drop in your connection no longer ends your session. We spent a week measuring real disconnections and almost none of them were the server going quiet — they were the *upload* half of a player's connection stalling for a few seconds while everything coming down stayed perfectly intact. The game used to give up after fifteen seconds and kill a session that was still alive. Now it tells you it lost contact, keeps counting, and picks up exactly where you left off when the link comes back. Your character is never exposed while it waits.
  • Monsters no longer wander in fits and starts. On reaching a waypoint a monster used to roll a die and stand still if it lost — up to six seconds frozen in place. Now it picks its next destination immediately.
  • The Super Attack counter is finally readable: white with a black outline instead of vanishing into the dark red of the combat icon.
  • Items bought with Coins at the City Hall are now bound to your character — only the copy you purchased, never one you looted or bought from a player.
  • Bound items can now be sold at any shop or blacksmith. The starting sword and staff pay 1 gold, so making characters just to sell them is not worth anyone's time.
  • Fragile items now show exactly how long they have left, counting down in the tooltip, and they carry the same special effect as the weapon they copy — the Fragile Storm Bringer plays its own super-attack again.
  • Kloness weapons, wands and the necklace now pay their "reputation above your target" bonus against monsters, which carry reputation by tier.
  • Upgraded unique weapons and wands show their +N everywhere, and the Dark Mage Magic Staff now states the +20% magic damage it was already granting.
  • Berserk is back to the golden glow it always had in Helbreath, instead of a silhouette outline. Status auras now trace your gear rather than your bare body, so armor no longer eats the glow, and monster auras are much more discreet.
  • The installer now sets up the Microsoft Visual C++ runtime for you when your PC is missing it, instead of failing with an "MSVCP140.dll was not found" error.
  • The game opens in a normal window again, with working minimize, maximize and close buttons — the pointer used to be confined to the play area and could never physically reach them.
  • A party mate at full health shows their HP bar too, not only while taking damage, and the bar follows them as they move.

Fixed

  • Targeted spells no longer land on an enemy standing two tiles from where you clicked.
  • Xelima weapons take half of the target's current health, as they always should have — the Rapier was taking half of their maximum, and its description now says the right thing.
  • Failed stone upgrades no longer drop an item's level while it is +3 or lower, and the anvil no longer closes between attempts.
  • The Hunger row on your character sheet shows how hungry you are. It was showing how full you were, under the word "Hunger".
  • Only the Blacksmith repairs now, and the repair window can no longer get stuck open.
  • Depositing part of a bound stack no longer strips the bind.
  • Spells can only be bought at the Wizard Tower, and the shop says so when you are somewhere else.
  • Buff auras no longer linger on other players after the buff has expired.
  • Dead Goblin Warlocks stay on the ground instead of snapping back to a standing pose.
  • The "Party" tag no longer shows under your own character, and the logout countdown speaks your language and tells you Escape cancels it.