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FeatureВерсия 1.43.1

Update 1.43.1

Списки изменений пишутся только на английском — игра показывает этот же текст на всех языках.

The Beta did its job: you broke things, we fixed them, and the world is ready. This is its last patch. Tomorrow the test server closes and the official one opens with a clean slate — same Helbreath, nobody ahead of anybody. Enjoy one more day of consequence-free chaos.

You must update your client to log in. Close the game and the launcher, then reopen the launcher and press PLAY. On Steam the update is automatic.

New

The official server opens tomorrow. On October 2 at 19:00 (UTC-3), Helbreath Evolution leaves Beta. Shortly before that the server goes down, and every account, character, item, guild, auction and ranking from the Beta is wiped. Everyone starts from level 1 at the same time. Beta logins will no longer exist: create a new account from the game menu once the server is back. Character and guild names will be free again, first come, first served.

Fencers who cast. Every fencing weapon now grants Mana Save: 10% on the Rapier and the Esterk, 14% on the Sabre, 18% on the Knight Rapier and 22% on the Dark Knight Rapier and the Dark Knight Sabre. It adds to the Mana Save from wands and necklaces, up to the usual 80% cap.

Built to last. Before opening the doors we went through trading, mail, the Auction House, the guild warehouse, enchanting and the Coin Shop, one by one. What you earn is yours, stays one of a kind, and is still there after a restart.

Changed

  • Heavy weapons, plate armor and great helms now weigh what their tier implies. Strength requirements are unchanged; store heavy gear in the bank before a Rebirth.
  • Dark Executor now requires 140 Strength, Black Shadow Sword 150 and Gladius +1 35, matching their siblings.
  • Hero Helm and Hero Armor now require 100 Strength, like every other plate armor. If you no longer meet it the pieces are unequipped and stay in your bag.
  • Dashing always lands a normal hit: holding the critical toggle no longer turns a dash into a critical. You can dash with no critical points left.
  • Disenchanting an item returns material based on its original stat value; enchant bonuses added to the item are not refunded.
  • Guild tickets are still free, but shops no longer buy them. They are requested at the Guildhall, one of each kind at a time.
  • A Guildmaster who is the last member cannot disband a guild that still has items in its warehouse.

Fixed

  • Melee attacks against monsters missing their first swing in the southern part of Middleland, the cities and other tall maps.
  • Repair All charging an outdated quote, and totals above 32,767 gold showing the wrong number.
  • A party loot roll destroying the item when the only Need voter had left.
  • Trading enchant materials or crafted bars stripping their level or purity.
  • Recovering a disenchanted item losing its upgrade level.
  • Mail sent to a name typed with different capitalization failing instead of arriving.
  • Accepting an old resurrection prompt disconnecting you.
  • Giving an item to yourself destroying it.
  • A guild warehouse withdrawal emptying the slot when the item did not fit in your bag.