Update 1.47.0
Списки изменений пишутся только на английском — игра показывает этот же текст на всех языках.
Forty unique weapons stop pretending to be ordinary in this update: each one now carries an aura you can see in your hand, in your bag and on the ground. The game also learned to choose its own road to the server, which South American players should feel first, and two old acquaintances are back from the workshop looking nothing like 1998.
You must update your client to log in. Close the game and the launcher, then reopen the launcher and press PLAY. On Steam the update is automatic.
New
- Weapon auras: 40 unique weapons now show an aura wherever the weapon appears: equipped, on your character sheet (F5), in the bag and on the ground. Fragile versions carry the same aura as the originals. Dark Knight and Dark Mage weapons only light up from +5. You can switch auras off in F12 → Graphics → Weapon auras, and they are off at Detail Level Low.
- Automatic routing: the launcher and F12 → Network now offer Auto, USA, LATAM and Asia. Auto measures the available routes and picks the best one for your connection, with a new entry point in Buenos Aires for South American players. A route change applies on your next login.
- The Frog and the Stone Golem have been remade from scratch with far more fluid animation. Worth another look on your next hunt.
Changed
- Monsters in spawn pits now return 4 seconds after their corpse fades, down from 10.
- Monsters now spread out around their target instead of queuing behind the first one to reach it.
- Masterwork weapons now have 80% more maximum Endurance and Perfect weapons 120% more, including the ones you already own.
- Killing an enemy more than 30 levels below you no longer makes them drop items or lose experience, and gives you no gold or experience. Criminals still pay the usual price.
- Rebirthing, or switching between Normal and Rebirth Mode, no longer lets you keep more critical attacks than your new level allows (one per 10 levels).
- The Black Shadow Sword can no longer be made through Manufacturing. Existing swords keep working as before.
- The email verification reminder now stays on screen from level 1 until the account is verified. It can be dragged out of the way and does not block play.
Improved
- A Warehouse stack too heavy to carry whole can now be withdrawn in part: the game asks how many, up to what you can carry.
- Monsters no longer stall or lose interest when chasing a player protected by Protection from Magic.
- Double-clicking an item in your bag deposits it while the Shared Bank is open, just like the Warehouse.
- Sorting the Warehouse now files monster body parts (hearts, eyes, horns, pincers) under Materials & Gems, next to the hides and teeth from the same monsters.
- Mana gained from Mana Converting now shows on your mana bar the moment you hit.
- Weapon tooltips now show in green how much of the maximum Endurance comes from the weapon's quality or from dropping as a "+N" weapon.
Fixed
- Restored Dungeon L2's hunting grounds, which had lost most of their variety by mistake.
- Manufactured pieces below 100% Completion now show their real Completion in the bag, the Warehouse, the Guild Warehouse and the Shared Bank.
- The bag's weight line no longer overlaps the Upgrade and Drops buttons in longer languages.
- Crafting at the Crafting Vessel no longer shows a nameless "???? +1%" skill message.
