← パッチノート一覧
Hotfixバージョン 1.44.1

Update 1.44.1

パッチノートは英語のみで書かれています。ゲーム内でも、すべての言語で同じ文章が表示されます。

A small patch with two things worth knowing before your next fight: Paralyze now cares about what you are wearing and nothing else, and every level-up sends you back in at full strength. The rest is housekeeping: new looks for the Slates, steadier movement on long connections, and a fishing rod that explains itself.

You must update your client to log in. Close the game and the launcher, then reopen the launcher and press PLAY. On Steam the update is automatic.

Changed

  • Leveling up now fully restores your HP, MP and SP.
  • Paralyze and Hold Person cast by a player on another player are now resisted only by the Magic Resistance on the target's equipment. The target's Magic stat and Magic Resistance skill no longer count, so a target wearing no Magic Resistance is always held. Paralyze cast by monsters is unchanged.
  • Combining the four slate pieces now yields an Experience Slate 40% of the time, Berserk 25%, Mana 25% and Health 10% (was 50%, 20%, 20% and 10%). The chance of the combination succeeding is unchanged.

Improved

  • The Experience, Health, Mana and Berserk Slates have their own artwork: each is now a carved tablet with its own emblem.
  • Movement is smoother on high-ping connections: a single late packet no longer stops your character mid-run. The "Network Traffic/Lag" warning now shows only on real stalls.
  • Fishing tells you why it stopped: the fish got away, you moved or gave another order, you were hit, or nothing took the bait. A failed cast says whether the spot was too far, not on water, or just a bad throw.
  • The server no longer hitches for a moment when characters are auto-saved.

Fixed

  • A reputation trade request that goes unanswered now expires after 15 seconds and frees both players. The same happens if the other player disconnects.
  • Reputation trades, /rep+ and /rep- show the right message to the player who receives the point, and the Reputation value updates right away.