Updates
Patch notes
Everything that changed in the game, note by note. These are the same notes you read in the News panel of the F12 menu.
Patch notes are written in English only — the same text the game shows in every language.
Update 1.27.1
An Archery rebalance, a follow-up to last patch's item-pickup fixes, and a few bugs closed out — including one that let a Blacksmith recharge a Zemstone of Sacrifice's protection charges as if it wer…
Read the note →Update 1.27.0
The world reacts to more than your clicks now. Spells cast real light at night, object shadows fall with volume as the sun moves across the sky, and every sound in the game — footsteps, spell impacts…
Read the note →Update 1.17.0
Everything that moves in Helbreath Evolution now moves in half-steps. A step is 16 pixels instead of 32 — for your character, for monsters, and for where a spell lands. Walking and running speed have…
Read the note →Update 1.16.0
Helbreath Evolution now speaks Korean. The whole game — interface, items, spells, maps, quests and NPC dialogue — plus the entire website and the emails we send you, are available in a fifth language…
Read the note →Update 1.14.0
This is the largest visual update Helbreath Evolution has ever shipped: the entire game has been redrawn in high definition. The download is big — the launcher replaces most of the art in your instal…
Read the note →Update 1.13.0
New **The Orc Mage and the Gargoyle have been rebuilt from scratch.** Both were among the oldest creatures still running on their original art: four drawn poses each, one blur of a walk, and a body t…
Read the note →Update 1.12.0
New **Monsters walk continuously now.** Until today every monster moved in stutters: one step, a pause, another step, another pause. Their legs ran on a clock of their own, so the animation finished…
Read the note →Version 1.7.0 - The Goblin Warlock walks Middleland, and Dark weapons that turn with you
Something new is out there. The Goblin Warlock is walking Middleland, and we are not going to spoil it for you - go and meet the beast yourself. Beyond that, the Dark Knight set is finished and final…
Read the note →Version 1.6.0 - The game now speaks your language, 2v2 Arenas and a rebuilt wiki
The biggest update so far. The whole client is now translated into four languages, 2v2 Arenas are live with their own ladder, and the wiki has been rebuilt from scratch so you can finally look up wha…
Read the note →Version 1.2.0 - Poison clouds, team callouts and smarter monsters
Poison clouds stopped being a damage spell and became a poison spell, no persistent field interrupts you any more, and monsters finally fight back the way they should. Read the Changed section before…
Read the note →Version 1.0.0 - Meditation, Alchemy and roof fades
Helbreath Evolution now carries a version number. You can read it in the bottom left corner while you play, and from now on every note tells you which version it belongs to, so you always know whethe…
Read the note →System Menu redesign and this News panel
The General tab of the System Menu (F12) was almost empty. It is now the one place where you set up your game, and it is where you are reading this from.
Read the note →Auction House and in-game Mailbox
The City Hall now hosts a global market and a personal mailbox. You can trade with players who are not online, and receive items and coins while you are away.
Read the note →Mob rebalance and magic damage fix
Monster speed, aggression and health got a full pass, and a long-standing bug that made spells hit far softer than they should is gone.
Read the note →
