Reference

Commands & Hotkeys

The keys and chat commands you use to play. Keep this open on a second screen while you learn the ropes — most of the game is one keypress away.

Moving around

Movement
KeyAction
W A S DWalk. Two keys at once walk diagonally — W+D goes north-east.
Hold ShiftRun while you move, with the mouse or with the keyboard. Running burns stamina.
Ctrl + RToggle running on and off, so you do not have to hold Shift. While it is on, holding Shift makes you walk only if Shift to walk is on (F12 → Gameplay).
Left clickWalk toward the spot you clicked.
Right clickIn the world: stop where you are, or turn to face the cursor if you were already standing. On a window: close it — windows that have no Close button also show an (X) in their top-right corner.

Potions & healing

Potion hotkeys
KeyAction
1 or InsertDrink a Health potion — the smallest one in your bag first
2 or DeleteDrink a Mana potion — smallest first, too
3Drink a Revitalizing (stamina) potion — smallest first, too

Windows & panels

Panel toggles
KeyAction
F5Character sheet — stats, HP/MP/SP, and the buttons for Talents and Friends
F6Inventory — also holds the Drops button and the item Upgrade button
F7Spellbook
F8Skills — also holds Upgrade and Enchanting
F9Chat history, with a filter per channel and a whisper view. Drag its bottom-right corner to resize it
F10 / F12System menu — General, Graphics, Brightness, Interface, Gameplay, Chat and Audio
Ctrl + QQuest window
Ctrl + MGuide map (minimap)
Ctrl + ZShow or hide the monster icons on the pits of the minimap and the world map (also in F12 → Minimap Pits)
Ctrl + HIn-game help, organised by topic — each topic opens its tips, and Full guide takes you to the matching wiki page
Ctrl + EOpen the enchant panel together with the material bag and your inventory
` (grave / tilde)Enchant panel on its own
Page DownEnchant material bag on its own
Ctrl + F or HKey bindings — see every action in the game and change its keys
F11Make the HUD and dialogs translucent, and open the opacity sliders for five seconds

Combat & world actions

Action hotkeys
KeyAction
TabToggle combat mode, and cycle which enemy you are focused on. Shift + Tab cycles backwards.
Home or 4Toggle safe / attack mode, so you never swing at an ally by accident
Page Up or 5Trigger your special ability
F1Swap between your current weapon and the last one you had equipped
F2 / F3Use the spell or item saved on that shortcut. Ctrl + F2 / Ctrl + F3 save the last item or spell you used on it.
F4Cast the last spell you cast
Ctrl + 1…9, 0 or AltGr + 1…9, 0Open the spellbook straight on circle 1 to 10
Mouse wheel (spellbook closed)Flip to the previous or next spell circle before you open it
Ctrl + AToggle auto / force attack
Ctrl + NToggle Attack neutrals (also in F12 → Gameplay). On, a plain click attacks a neutral; off, you have to hold Ctrl.
Ctrl + T / Ctrl + PRun /to or /party on the player under your cursor — or on whoever wrote the chat history line you are pointing at. With nobody under the cursor, it leaves the command typed for you to finish. /party doesn't open the chat, so you can keep pressing it until the player stops moving.
Alt + T / Alt + FThe same, for /traderep and /friend.
Ctrl + Tab (chat history open)Switch to the next tab of the chat history; Ctrl + Shift + Tab goes back. It works while you are typing.
N / GVote Need or Greed on an active loot roll
EscapeSteps down a chain: close the command list, clear the chat line, abort a logout, cancel targeting or a recall, close the help window — and, with a loot roll open, pass on it. If none of those apply, it closes the topmost window — or declines it, when that window is an invitation.
EnterOpen the chat line
EndPut your last message back on the chat line
Up / Down (chat closed)Cycle your whisper target and preload /to for it
+ / =Turn map zoom on
- (minus)Turn map zoom off
Alt + EnterToggle fullscreen
Alt + F4Opens the exit window, which asks first — nothing starts until you confirm

Change your keys

Press Ctrl + F (or H) to open Key bindings. It lists every action in the game, sorted into tabs, with the keys each one has. Click a key, or the + beside it, and press the key you want: an action takes up to three, movement included. Right-click a key to take it off. If the key you press already does something else, the game tells you what and asks before moving it. Nothing changes until you press Save.

Show keyboard draws your whole keyboard at the bottom of the window: point at a key to see what it does, alone and with Ctrl, Alt or Shift, and click it to choose its action. The game reads keys by where they sit, not by the letter printed on them, so on an AZERTY or QWERTZ keyboard the default keys stay in the same physical place as on this page — and the game shows the letters your own keyboard has.

The first time you press Save, the game asks for a name and keeps your keys as a profile. A profile is there for every character and every account you play on that computer, and picking Default in the list brings back the default keys. What you saved in a quick slot is the one thing that stays with each character. In the list, drag one quick slot onto another to swap their keys.

A few keys stay fixed: Escape, Enter for the chat line, Alt + F4, Alt + Enter, Ctrl + a number for the spellbook, Ctrl + Shift + the mouse wheel for the camera zoom, and the three you hold down — Shift, Alt and Ctrl. And if you would rather not walk with the keyboard at all, take the keys off the four movement actions.

The middle mouse button and the two side buttons count as keys too. The game calls them Mouse 3, Mouse 4 and Mouse 5, and you give them to any action the same way as a key, alone or with Ctrl, Shift or Alt. The one that stays taken is Ctrl + Mouse 3: it links an item in the chat.

Quick keys

These are the keys you press mid-fight. A quick slot holds a spell or an item you saved on it. The activatable skills of your talent tree, the team calls and the emotes are actions of their own, and they get their keys in Key bindings like everything else — team calls and emotes start without one.

Quick keys
KeyAction
Q T F Z X CQuick slots. Each one casts the spell or uses the item you saved on it; pressing one that is still empty opens Key bindings right on it. There are eight slots, and two of them start without a key.
Shift + a quick slot keySave the last spell you cast or the last item you used in that slot, the same way Ctrl + F2 / Ctrl + F3 do. From then on the key alone casts or equips it.
E (default)Adaptive Guard — switch between offense and defense
R (default)Elemental Focus — switch between fire and ice

Quick messages

A quick message pops a banner over your head that only allies of your side who are on screen can read — the fastest way to call a fight without typing. One every five seconds.

Quick messages
MessageWhat it calls
AMPAsk your allies for a magic amplification
OffWarn that the enemy has no amplification up
AttackCall the attack
HelpAsk for help

Mouse modifiers

Mouse modifiers
ComboAction
Hold AltSuper attack mode — your next swing goes for the big hit
Alt + right click on the minimapDrop a ping your party and guild can see
Double click on the minimapWalk there — on a building or an exit, straight to its door
Ctrl + click in the worldAttack whatever is under the cursor, ally or not
Ctrl + click in the inventoryEquip the whole stack under the cursor
Hold CtrlThe HUD shows your rest experience instead of your coordinates
Hold ShiftShow the names of items lying on the floor, and monster info under the cursor
Ctrl + middle click on an item (chat line open)Link that item into the message you are writing. It works on items in your bag, on your character sheet and in the bank.
Middle click on a monster or a playerPut a target mark over its head, or switch it to the next symbol. One more click after the last symbol takes it off — see Target marks below.
Shift + middle click on a monster or a playerTake its target mark off
Shift + drag in the inventoryMove a whole stack at once
Ctrl + mouse wheelScroll five times faster in the chat history and the talent tree

Target marks

Point at a monster or a player — an enemy, an ally or yourself — and press the middle mouse button to put a mark over their head. Each press switches to the next symbol: Skull, Sword, Cross, Shield, Chain, Eye, Crown and Star. One more press takes it off, and Shift + middle click takes it off at once. Each symbol is also an action of its own in Key bindings, on the Combat tab, with no key to start with: give one a key or a mouse button and it puts that symbol straight away.

Your whole party sees the mark when the target is on their screen, and so does the Global Party. Without a party, only you see it. A target carries one mark at a time, and anyone in the party can change it or take it off. Point at a marked target to see, in small letters, who put it there last. The party leader can also wipe every mark at once with Clear all marks, which starts without a key.

You can only mark a target that is on your own screen. A mark goes away when the target dies, changes map or logs off, and 15 minutes after it was put on or last changed. A mark does nothing to the target: it is only there for your party to see. To stop seeing marks, turn off Target Marks in F12 → Interface → HUD.

Chat commands

Press Enter to open the chat line and type these. They all start with a slash, and upper or lower case makes no difference. The client suggests them as you type. The table below is the whole player set — anything else you may have seen is a game master command and will simply do nothing for you.

Player commands
CommandWhat it does
/to <CharName>Turn whisper mode on toward that player: everything you type next goes to them until you turn it off. It does not send a message on the same line — /to Bob hello whispers nothing. Type /to on its own to go back to normal chat; whisper mode stays on until you do, or until that player logs off.
/party <CharName>Ask to join that player's party. You have to be partyless yourself; for them to join yours, they type /party with your name — or you invite them from your Friends window, an invitation that expires after 60 seconds.
/mcountShow how many monsters are still alive on your map
/whoOpen a card with the last 7 days of players online: the week's peak, who is online now, what's usual at this hour and when the last update went out
/waveWave at the people around you
/hiSame as /wave
/danceDance, and keep dancing until you move or do anything else (not inside the Temples)
/hold [on|off]Make your summoned creatures hold their ground: they stop following you, wandering and fighting. Typed on its own it toggles; /hold on and /hold off set it outright.
/tgt <CharName>Temporarily disabled. Send your summoned creatures after an enemy player on your map: they walk to them and attack. Type /tgt on its own and they come back to following you.
/block <CharName>Block that player: you stop seeing their chat and their whispers.
/unblock <CharName>Remove them from your block list
/mute <CharName>Same as /block
/unmute <CharName>Same as /unblock
/duelblock <CharName>Block that player's duel challenges — every character on their account. It does not touch the chat
/duelunblock <CharName>Take them off your duel block list, by the name you blocked them with
/duelblocksList the players whose duel challenges you have blocked
/rep+ <CharName>Give a point of reputation to a player who deserved it
/rep- <CharName>Take a point of reputation away
/traderep <CharName>Offer a mutual reputation trade — they have 15 seconds to accept it. It does not work between characters of the same account
/checkrepTells you how many seconds you have left before you can give reputation again, and before you can trade it. The wait is shared by every character on your account
/friend <CharName>Send that player a friend request. If they are online it only goes through while they are in peace mode or inside a building, and never in the arena.

Talking on a channel

Start a line with one of these symbols and it goes to that channel instead of to the people around you. The chat history (F9) can filter by channel afterwards.

Chat channels
PrefixChannel
@ messageGuild
$ messageParty
% messageTrade
! messageGlobal — everyone online reads it. You have to be above level 10, and it spends a little stamina.
~ messageYour whole nation
# message (or Backspace on an empty line)Sends this message to Local. From a channel you drop back to Local; from party chat or a whisper only this one message goes to Local, and the next opens in the conversation again

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