Path of the Adventurer

Character Development

Everything that makes your character stronger — the six attributes, the point budget behind them, the pools they feed, and the two long-game systems, Rebirth and Tutelary Angels. Every number here is read straight from our game data.

The six attributes

Characters in Helbreath Evolution are defined by six attributes. Five are the classic pillars; the sixth, Luck, is our unified stat — the old separate “charisma” has been folded into it. You raise attributes by spending the stat points you earn on every level.

The six attributes
AttributeShortWhat it governs
StrengthStrMelee damage, carry weight (Max Load) and your stamina pool.
VitalityVitHealth pool, HP/SP regeneration and physical & magical damage reduction.
DexterityDexBow damage and physical accuracy — it raises your hit ratio, and it raises the defence of anyone who has it.
IntelligenceIntGates which spells you can learn and feeds a small part of your mana pool.
MagicMagMana pool, magic damage and magic resistance.
LuckLukCrush chance (0.33% per point), better drops (+0.125% per point to both item and gold drop chance) and summon capacity (300 summon points per point of Luck).

Levelling and your point budget

Every character starts with 10 in each attribute plus 10 free points to place at creation — 70 points in total. From there each level hands you 3 more, and each rebirth hands you 3 more that are yours forever. No attribute may pass 200.

Level cap
140
Rebirths
30
each one is permanent
Points per level
+3
Points per rebirth
+3
Cap per attribute
200
Most points possible
577
level 140, 30 rebirths

That makes your whole spread a single arithmetic question, and it is the one the calculator answers:

Total stat points available

You start with 70 points, gain 3 for every level after the first, and 3 more for every rebirth you complete.

A fresh level 1 character has 70. At the level cap with no rebirths that is 487. At level 140 with all 30 rebirths behind you it is 577 — the most any character on this server can ever have spread across six attributes capped at 200 each.

Experience per level climbs steeply toward the cap, so the early levels go quickly next to the last ones, and most of a run is spent near the top. What you cannot do is out-grind the budget: 577 points is the ceiling, and every build is a choice about where they go.

Open the Build Calculator →Spend a real budget and watch the pools move.

Derived pools

Your attributes and level feed four derived pools. The numbers below come from our current, live game data — exactly what the server uses, and they already reflect Evolution's tuning of the SP and HP pools. The extra Strength and Magic that the Merien tutelary talent adds count here exactly like your own points — and they cost you nothing from your budget. A Tutelary Angel adds nothing here: it gives no attribute points at all.

What feeds your maximum HP, MP, SP and Load
PoolWhat feeds it
Max HPHealth. Every point of Vitality gives 2.5 HP and every level 3; every point of Strength adds about 0.67.
Max MPMana. Every point of Magic gives 2 MP and every level 2; every point of Intelligence adds 0.5.
Max SPStamina. You start with 10; every level adds 2 SP and every point of Strength 1. Attacking and running drain it.
Max LoadCarry weight. Every point of Strength adds 5 and every level 5.

How fast those pools refill is covered on the Combat page.

Rebirth

Rebirth lets a maxed character reset for permanent growth. It requires reaching level 140, and you can rebirth up to 30 times. Each rebirth hands you 3 permanent stat points on top of everything you already had, and you keep your items, your skills and your entire talent tree — only your level and your spent stats go back to the start. Re-levelling is slower each time:

Rebirth experience penalty

Every rebirth you have behind you takes a further 6% off the experience you earn, compounding, through all 30 rebirths.

The multiplier compounds on every rebirth, all the way to the 30th — 0.94× on the 1st, 0.884× on the 2nd — so each run is a little slower than the one before it and no two of them run at the same rate. The step between consecutive rebirths is small on purpose: the climb gets longer, never abruptly harder. Once you are standing at the level cap the penalty eases instead of vanishing: the experience that turns into Majestics is slowed by your own rebirth's multiplier up to the 3rd, and from the 4th rebirth on it stays at the 3rd's, no matter how many you have.

Mob specialties

Your character also grows in a direction the sheet does not show. Every monster species you kill enough of turns you into its specialist: better drop rate against that kind, more damage dealt to it, a better chance to land the hit, and less damage taken when it hits back. It rewards hunting a camp properly instead of chasing whatever is convenient — and it is why a veteran feels different in a familiar dungeon than a fresh character with the same gear. In a party, each kill counts toward it for one member drawn at random among those on that map who saw the monster die — not necessarily whoever landed the last blow. In your nation's global party it goes to whoever killed it.

Joining the smaller side

If the nation you pick is the outnumbered one at the time, the realm pays you for it: a +20% experience bonus for seven days. It is checked when you choose, so a server that drifts out of balance corrects itself through new characters rather than through a lecture.

Tutelary Angels

There are three Tutelary Angels, and each one is worn on the left finger: the Angel of War for fighters, the Angel of Protection for whoever takes the hits and the Angel of Magic for casters. You may own all three, but only the one you have equipped counts. An angel gives no attribute points: what it gives are combat powers — procs, mana saving, healing — and each angel has its own three.

An angel is handed out at the Command Hall once your character reaches the maximum level — rebirths count towards it — and it grows through three levels: each one unlocks one more combat power, and keeps the ones it already had. What each angel does at every level, and what it costs, is on Tutelary Angels.

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