Mastery of the Realm
Skills & Crafting
The 19 skills your character can raise, the complete Alchemy recipe book — with the ingredients each potion needs — and the whole road from an ore vein to a finished weapon at the anvil. Most skills train themselves as you play; a few change what you are able to do at all.
- Skills
- 19
- Combat masteries
- 11
- Alchemy recipes
- 19
- Ingredients used
- 39 across all recipes
- Alchemy skill span
- 20–100 lowest → highest recipe
Skills
| Skill | Kind | How it trains | Capped by |
|---|---|---|---|
| Mining | Trade & utility | Every successful strike on an ore vein with a Pick Axe. | STR |
| Fishing | Trade & utility | Every good cast into water, and again every time you land a fish. | DEX |
| Farming | Trade & utility | Every time you strike a growing crop with a Hoe. | INT |
| Magic Resistance | Combat mastery | Every spell cast at you, whether you resist it or not. | Level |
| Magic | Combat mastery | Every spell you cast. | MAG |
| Hand Attack | Combat mastery | Every punch that lands while you hold no weapon. | STR |
| Archery | Combat mastery | Every hit you land with this kind of weapon. A killing blow counts for more. | DEX |
| Short Sword | Combat mastery | Every hit you land with this kind of weapon. A killing blow counts for more. | DEX |
| Long Sword | Combat mastery | Every hit you land with this kind of weapon. A killing blow counts for more. | DEX |
| Fencing | Combat mastery | Every hit you land with this kind of weapon. A killing blow counts for more. | DEX |
| Axe Attack | Combat mastery | Every hit you land with this kind of weapon. A killing blow counts for more. | DEX |
| Shield | Combat mastery | Every hit you take with a shield equipped while facing your attacker, blocked or not. | DEX |
| Alchemy | Trade & utility | Every potion you brew successfully. | INT |
| Manufacturing | Trade & utility | Every item you forge, as long as its recipe is still above your skill. Recipes you have outgrown teach nothing. | STR |
| Hammer | Combat mastery | Every hit you land with this kind of weapon. A killing blow counts for more. | DEX |
| Pretend CorpseActivated | Action | Every time you successfully play dead. | INT |
| Staff Attack | Combat mastery | Every hit you land with this kind of weapon. A killing blow counts for more. | MAG |
| Poison Resistance | Trade & utility | Does not train: it is fixed for every character. Raise your resistance with gear and talents instead. | Fixed |
| EnchantingActivated | Trade & utility | Every item you disenchant and every enchant you apply. | No cap |
Nothing here
No skills match those filters.
The data holds 6 further skill slots the game leaves unused (named ????). They are not listed because you cannot train them.
The skills worth going out of your way for
Most skills train themselves as you play. These five change what you can do:
- Enchanting — the gate on every enchant you will ever make. Your skill sets the highest stat tier you are allowed to apply: about one more tier for every six points of skill, up to tier 17 at 100%. It rises every time you disenchant or enchant something, so it trains itself — but until you train it, the panel refuses you. See Enchanting.
- Alchemy — double-click an Alchemy Bowl to brew from the recipe book below.
- Mining — equip a Pick Axe and strike an ore vein. What you dig up is smelted at the anvil into the bars and coal of Manufacturing, and it is also what Tom asks for at his forge. Veins and what each one gives are further down.
- Fishing — buy a Fishing Rod and the Fishing Manual at the General Shop, double-click the rod and click the water. The more dangerous the map, the better the catch: see Fishing.
- Farming — plant seeds on farmland and work them with a Hoe: three harvests per seed, for food, Alchemy and gold. See Farming.
How skills grow
Every successful use adds progress. Up to 50%, each point costs 4 successful uses; above 50%, each point costs as many uses as the percent you are reaching — 51 uses for 51%, 100 for the last one. That is 200 uses to reach 50% and 3,975 to go from 0 to 100%.
Most skills also stop at a cap set by one of your stats, and never train past it: Fishing and most weapon skills at twice your DEX, Farming and Alchemy at twice your INT, Mining at twice your STR, Magic at twice your MAG. The bonus STR and MAG from the Merien talent count toward the cap; angels give no attributes, so they do not move it.
Skill manuals
Marigold at the General Shop sells a manual for 14 skills, and Tom at the Blacksmith sells 2 more. Reading one raises that skill straight to the level it teaches — 20% for all of them. A manual never lowers a skill, and it is not used up if your skill is already there.
Magic Resist Manual · 500 goldPretend Corpse Manual · 100 goldAlchemy Manual · 100 goldFishing Manual · 100 goldFarming Manual · 100 goldHand Attack Manual · 100 goldShort Sword Manual · 100 goldLong Sword Manual · 100 goldFencing Manual · 100 goldAxe Manual · 100 goldHammer Attack Manual · 100 goldBow & Arrow Manual · 100 goldShield Manual · 100 goldStaff Attack Manual · 100 goldMining Manual · 100 goldManufacturing Manual · 100 gold
Alchemy — the recipe book
All 19 recipes, ordered by the Alchemy they require. Brew by double-clicking an Alchemy Bowl with the ingredients in your bag.
The crafting panels show the whole recipe book. Recipes you cannot make yet appear greyed out, with the skill they ask for next to the skill you have, so you always know what you are training towards. Click the craft button several times and the crafts queue up, to 999 — or press Craft All to queue everything your materials allow in one go. The button shows how many are left, Craft All turns into Stop while the queue runs, and the queue also stops when you run out of materials, pick another recipe or close the panel.
| Potion | Alchemy | At unlock | At 100 | Ingredients |
|---|---|---|---|---|
| Health Potion | 20 | 10% | 90% | Slime JellyAnt LegSnake Tongue |
| Mana Potion | 20 | 10% | 90% | Slime JellyAnt AntennaSnake Skin |
| Revitalizing Potion | 20 | 10% | 90% | Slime JellyScorpion PincersSnake Meat |
| Dilution Potion | 30 | 10% | 80% | Slime JellyScorpion StingOrc Teeth2× Snake Teeth |
| Big Health Potion | 40 | 20% | 80% | Troll Meat3× Slime JellyAnt LegSnake Tongue |
| Big Mana Potion | 40 | 20% | 80% | 3× Slime JellyCyclops MeatAnt AntennaSnake Skin |
| Big Revitalizing Potion | 40 | 20% | 80% | 2× Slime JellyScorpion PincersSnake Skin2× Snake Meat |
| Invisibility Potion | 50 | 20% | 70% | Slime JellySkeleton BonesOrc TeethOrc Meat |
| Hair Color Potion | 60 | 20% | 60% | Slime JellyScorpion MeatLump of ClaySnake Meat |
| Under Wear Potion | 60 | 10% | 50% | SalmonSlime JellyScorpion SkinScorpion StingScorpion PincersHelhound Claw |
| Hair Style Potion | 70 | 30% | 60% | Stone Golem PieceSlime JellyHelhound TongueSnake Meat |
| Super Green Potion | 70 | 30% | 60% | PumpkinSlime JellyHelhound HeartAnt Leg |
| Super Health Potion | 75 | 25% | 50% | BarleyTroll HeartSlime JellyAnt Antenna |
| Super Mana Potion | 75 | 25% | 50% | WatermelonSlime JellyOrc MeatCyclops Heart |
| Skin Color Potion | 90 | 30% | 40% | Slime JellyLump of ClayHelhound TailSnake Teeth |
| Unfreeze Potion | 90 | 30% | 40% | Werewolf HeartSlime JellyScorpion StingOrc LeatherCyclops Leather |
| Sex Change Potion | 95 | 25% | 30% | Troll ClawSlime JellySkeleton BonesOgre HeartLump of ClayCyclops Eye |
| Power Green Potion | 95 | 15% | 20% | Werewolf ClawTroll HeartSlime JellyHelhound HeartCyclops Heart |
| Ogre Potion | 100 | 20% | 20% | Troll HeartOgre ClawOgre LeatherOgre MeatOgre HeartOgre Hair |
Mining
Equip a Pick Axe and strike an ore vein. Each swing finds something with a chance equal to your Mining minus the vein's difficulty — never less than 1% — and the find drops at your feet, or goes straight into your bag if you tick Minerals in the Hunting panel. Every find also gives experience: 1500 from a vein of levels 1 to 4 and 3000 from one of levels 5 and 6. A vein gives out after a set number of finds, and new veins keep appearing on the map. With Mining at 0% you cannot mine at all.
Veins come in six levels. A map spawns veins of every level up to its own, so a level-6 map has all six. Levels 5 and 6 look different from the rest and are the only ones that give gems and Crystal; Gold Nugget and Mithral only come out of level-4 veins.
| Vein level | Difficulty | Finds | Mostly | Rarer finds |
|---|---|---|---|---|
| 1 | −10% | 20 | CoalIron OreBlonde Stone | — |
| 2 | −15% | 15 | CoalIron OreBlonde Stone | Silver Nugget |
| 3 | −20% | 10 | Iron OreCoal | Silver Nugget |
| 4 | −50% | 8 | Iron OreCoal | Silver NuggetGold NuggetMithral |
| 5 | −70% | 6 | Crystal | Sapphire |
| 6 | −90% | 4 | Crystal | EmeraldSapphireRubyDiamond |
| Map | Highest vein | Veins at once |
|---|---|---|
| Dungeon L2 | 6 | 39 |
| Middleland Mine | 6 | 30 |
| Aresden Dungeon | 4 | 26 |
| Elvine Dungeon | 4 | 26 |
| Middleland Dungeon | 4 | 4 |
Manufacturing
Manufacturing turns bars and coal into weapons and armour at the Smiths Anvil: keep one in your bag and double-click it to open the recipe panel. Without it you cannot make anything. Tom sells it at the Blacksmith, under Miscellaneous, for 1,500 gold.
Tom also sells the Manufacturing Manual: it raises your Manufacturing to 20%, and the first recipes open at 20%.
Smelting bars and coal
Everything starts by smelting raw ore into bars and coal. Their purity comes from your Manufacturing, not from the ore: each one lands somewhere between half your skill and your full skill — at 80%, between 40 and 80. And purity is what decides how good anything you make with them comes out.
| Product | Manufacturing | Trains up to | Ingredients |
|---|---|---|---|
| Super Coal | 20 | 30 | 3× Coal |
| Iron Bar | 20 | 30 | 3× Iron OreSuper Coal |
| Silver Bar | 40 | 95 | 3× Silver NuggetSuper Coal |
| Blonde Bar | 40 | 95 | 3× Blonde StoneSuper Coal |
| Gold Bar | 70 | 95 | 3× Gold NuggetSuper Coal |
| Ultra Coal | 80 | 90 | 2× Super CoalIron Ore |
| Mithral Bar | 85 | 95 | 2× MithralUltra CoalSuper Coal |
Purity bands: how bars stack
Bars and coal you make only stack with others in the same band of 10: 0–9, 10–19 and so on up to 90–99, with 100 on its own. When two piles of the same band merge, the pile takes their average purity, weighted by count, so a 90 is never silently swallowed by a pile of 20. Splitting a pile keeps its purity, and a bar made at an anvil never stacks with one that was not.
Choosing which pile goes in
In the anvil panel, every bar and coal in the recipe shows the purity of the pile that will be used — your best pile by default. Click the ingredient to cycle through your other piles. Below the list, Est. completion N% is exactly what will come out: it is the same number the server uses. For bars and coal the panel shows Est. purity N% instead, the middle of the roll described above.
Completion: how good it comes out
Every weapon or armour you make carries a Completion between 0% and 200%, shown when you hover over it. It comes from the average purity of the bars and coal in the recipe, weighted by how much each one matters — raw ore, leather and monster parts do not count. That average is measured against the recipe's difficulty: matching it gives 100%, a perfect 100 purity gives 200%, and falling short slides toward 0%.
At or above the difficulty, Completion climbs evenly from 100% to 200% as the purity goes from the recipe's difficulty up to a perfect 100: halfway between the two gives 150%. Below the difficulty, Completion falls in step with the purity: half the difficulty gives 50%.
Purity above your own Manufacturing counts half. Good bars from a friend still help, but in the hands of a smith at 60%, a 100-purity bar works as an 80.
Completion also sets durability, in the same proportion: at 50% the item has half its base durability and at 200% double — never below 1 and never above double.
What Completion does
- Weapons get flat damage, on the same scale as Tom's Masterwork and Perfect weapons: +1 at 133% Completion, +2 at 166% and +3 at 200%.
- Above 100%, a weapon also raises the lowest damage a hit can roll — up to +5 at 200% — and adds accuracy to your Super Attacks. Below 100% it works the other way round: the highest damage a hit can roll drops by up to 5, and your Super Attacks lose accuracy.
- Armour gets Defense Ratio: a manufactured piece adds up to half its own Defense Ratio at 200% Completion, and loses it the same way below 100%. Physical Absorption is not affected: a 200% piece absorbs exactly as much as a normal one.
- Tom will not take it. Tom's Forge does not accept manufactured weapons or armour, neither to raise their quality nor to forge a property onto them: their quality already comes from the anvil.
Selling what you make
A shop pays for a manufactured weapon or armour what it would pay for its materials, times its Completion — or its usual price, if that is higher. Above 100% your bars turn a profit; below 100% you lose some. The Blacksmith still sells many of these items for less than their materials cost, and that is intended: the shop copy is plain, and yours is only worth more when it comes out well.
Anvil recipes
All 89 weapon and armour recipes, ordered by the Manufacturing they require. Materials highlighted in gold count toward Completion; the rest are used up but do not affect quality. The men's (M) and women's (W) version of a piece share an identical recipe, so Hauberk (W) comes out exactly as good as Hauberk (M).
| Product | Manufacturing | Difficulty | Trains up to | Ingredients |
|---|---|---|---|---|
| Dagger | 30 | 26 | 40 | Iron BarSuper Coal |
| Light Axe | 30 | 26 | 40 | 2× Iron BarSuper CoalCoal |
| Esterk | 40 | 33 | 50 | 2× Iron BarSuper CoalIron Ore |
| Hauberk (M) | 40 | 33 | 50 | Silver Bar2× Iron BarOrc Leather |
| Hauberk (W) | 40 | 33 | 50 | Silver Bar2× Iron BarOrc Leather |
| Light Axe +1 | 40 | 36 | 60 | Blonde Bar2× Iron BarCoal |
| Long Sword | 40 | 33 | 50 | 2× Iron BarSuper CoalCoal |
| Short Sword | 40 | 33 | 50 | Iron BarSuper CoalIron OreCoal |
| Tomahawk | 40 | 33 | 50 | 2× Iron BarSuper CoalCoal |
| Esterk +1 | 45 | 43 | 65 | Blonde Bar2× Iron BarSuper CoalIron OreCoal |
| Long Sword +1 | 45 | 43 | 80 | Blonde Bar2× Iron BarSuper Coal2× Coal |
| Tomahawk +1 | 45 | 43 | 70 | Blonde Bar2× Iron BarCoal |
| Broad Sword | 50 | 41 | 60 | 2× Iron Bar2× Super Coal |
| Chain Hose (M) | 50 | 41 | 60 | Silver Bar2× Iron BarSuper CoalOrc Leather |
| Chain Hose (W) | 50 | 41 | 60 | Silver Bar2× Iron BarSuper CoalOrc Leather |
| Light Axe +2 | 50 | 36 | 75 | Mithral BarGold BarCyclops Hand EdgeUltra Coal |
| Main Gauche | 50 | 41 | 60 | Iron BarSuper CoalIron OreCoal |
| Rapier | 50 | 41 | 60 | 2× Iron BarSuper CoalIron Ore |
| Sabre | 50 | 41 | 60 | 2× Iron BarSuper CoalCoal |
| Saxon Axe | 50 | 41 | 60 | 2× Iron BarSuper CoalCoal |
| Broad Sword +1 | 55 | 51 | 90 | Blonde Bar2× Iron Bar2× Super Coal |
| Esterk +2 | 55 | 53 | 65 | Mithral BarGold BarCyclops Hand EdgeIron BarUltra CoalSuper Coal |
| Long Sword +2 | 55 | 53 | 80 | Mithral BarGold BarCyclops Hand EdgeIron Bar |
| Rapier +1 | 55 | 51 | 75 | Blonde Bar2× Iron BarSuper CoalIron OreCoal |
| Sabre +1 | 55 | 51 | 85 | Blonde Bar2× Iron BarSuper Coal2× Coal |
| Saxon Axe +1 | 55 | 51 | 80 | Blonde Bar2× Iron BarCoal |
| Tomahawk +2 | 55 | 53 | 80 | Mithral BarGold BarCyclops Hand EdgeIron Bar |
| Bastad Sword | 60 | 48 | 70 | 2× Iron Bar2× Super CoalCoalIron Ore |
| Double Axe | 60 | 48 | 70 | 2× Iron Bar2× Super Coal |
| Gladius | 60 | 48 | 70 | Iron BarSuper CoalIron OreCoal |
| Scale Mail (M) | 60 | 48 | 70 | Silver Bar3× Iron BarSuper CoalOrc Leather |
| Scale Mail (W) | 60 | 48 | 70 | Silver Bar3× Iron BarSuper CoalOrc Leather |
| Scimitar | 60 | 48 | 70 | 2× Iron BarSuper CoalCoal |
| Bastard Sword +1 | 65 | 58 | 95 | Blonde Bar2× Iron Bar2× Super CoalIron Ore |
| Broad Sword +2 | 65 | 61 | 80 | Mithral BarGold BarCyclops Hand Edge2× Iron Bar |
| Double Axe +1 | 65 | 58 | 90 | Blonde Bar2× Iron Bar2× Super Coal |
| Rapier +2 | 65 | 61 | 75 | Mithral BarGold BarCyclops Hand EdgeIron BarUltra CoalSuper Coal |
| Sabre +2 | 65 | 61 | 85 | Mithral BarGold BarCyclops Hand EdgeIron BarUltra CoalSuper Coal |
| Saxon Axe +2 | 65 | 61 | 85 | Mithral BarGold BarCyclops Hand EdgeIron Bar |
| Scimitar +1 | 65 | 58 | 90 | Blonde Bar2× Iron BarSuper Coal2× Coal |
| Chain Mail (M) | 70 | 56 | 80 | Silver Bar3× Iron BarSuper CoalOrc Leather |
| Chain Mail (W) | 70 | 56 | 80 | Silver Bar3× Iron BarSuper CoalOrc Leather |
| Claymore | 70 | 56 | 80 | 2× Iron Bar3× Super Coal |
| Falchion | 70 | 56 | 80 | 2× Iron BarSuper CoalCoal |
| War Axe | 70 | 56 | 80 | 2× Iron Bar3× Super Coal |
| Bastard Sword +2 | 75 | 68 | 85 | Mithral BarGold BarCyclops Hand Edge2× Iron Bar |
| Claymore +1 | 75 | 66 | 96 | Blonde Bar2× Iron Bar3× Super Coal |
| Double Axe +2 | 75 | 68 | 90 | Mithral BarGold BarCyclops Hand Edge2× Iron Bar |
| Falchion +1 | 75 | 66 | 95 | Blonde Bar2× Iron BarSuper Coal2× Coal |
| Helm (M) | 75 | 56 | 85 | 2× Silver Bar2× Iron BarHelhound Leather |
| Helm (W) | 75 | 56 | 85 | 2× Silver Bar2× Iron BarHelhound Leather |
| Scimitar +2 | 75 | 68 | 90 | Mithral BarGold BarCyclops Hand EdgeIron BarUltra CoalSuper Coal |
| Full-Helm (M) | 80 | 63 | 90 | 2× Silver BarIron BarUltra CoalSuper CoalHelhound Leather |
| Full-Helm (W) | 80 | 63 | 90 | 2× Silver BarIron BarUltra CoalSuper CoalHelhound Leather |
| Great Sword | 80 | 63 | 90 | 2× Iron BarUltra Coal2× Super Coal |
| Plate Leggings (M) | 80 | 63 | 90 | Silver Bar3× Iron BarUltra CoalCyclops Leather |
| Plate Leggings (W) | 80 | 63 | 90 | Silver Bar3× Iron BarUltra CoalCyclops Leather |
| War Axe +1 | 80 | 66 | 94 | Blonde Bar2× Iron Bar3× Super Coal |
| Great Sword +1 | 84 | 73 | 97 | Blonde Bar2× Iron Bar3× Ultra Coal |
| Claymore +2 | 85 | 76 | 90 | Mithral BarGold BarCyclops Hand Edge3× Iron Bar |
| Falchion +2 | 85 | 76 | 95 | Mithral BarGold BarCyclops Hand EdgeIron BarUltra CoalSuper Coal |
| Battle Axe | 90 | 66 | 100 | 2× Iron Bar2× Ultra Coal2× Super Coal |
| Flamberge | 90 | 71 | 100 | 2× Iron Bar2× Ultra Coal2× Super Coal |
| Hammer | 90 | 71 | 100 | Gold Bar3× Iron Bar2× Ultra Coal |
| Plate Mail (M) | 90 | 71 | 100 | 2× Silver Bar2× Iron BarUltra CoalCyclops Leather |
| Plate Mail (W) | 90 | 71 | 100 | 2× Silver Bar2× Iron BarUltra CoalCyclops Leather |
| War Axe +2 | 90 | 76 | 95 | Mithral BarGold BarCyclops Hand Edge3× Iron Bar |
| Flamberge +1 | 93 | 81 | 100 | Blonde Bar3× Iron Bar2× Ultra Coal |
| Great Sword +2 | 94 | 83 | 95 | Mithral BarGold BarCyclops Hand Edge2× Iron BarUltra Coal |
| Battle Axe +1 | 95 | 75 | 100 | Blonde Bar3× Iron Bar2× Ultra Coal |
| Battle Hammer | 95 | 72 | 100 | Mithral Bar2× Gold BarMithralUltra CoalIron Bar |
| Giant Sword | 95 | 75 | 100 | Mithral Bar2× Gold BarMithralCyclops Hand EdgeIron Bar |
| Knight Full-Helm (M) | 95 | 71 | 100 | Mithral BarSilver BarMithralUltra CoalWerewolf Leather |
| Knight Full-Helm (W) | 95 | 71 | 100 | Mithral BarSilver BarMithralUltra CoalWerewolf Leather |
| Knight Hauberk (M) | 95 | 75 | 100 | 2× Mithral BarUltra CoalWerewolf Leather |
| Knight Hauberk (W) | 95 | 75 | 100 | 2× Mithral BarUltra CoalWerewolf Leather |
| Knight Plate Leggings (M) | 95 | 75 | 100 | 2× Mithral BarUltra CoalWerewolf Leather |
| Knight Plate Leggings (W) | 95 | 75 | 100 | 2× Mithral BarUltra CoalWerewolf Leather |
| Wings Helm (M) | 95 | 71 | 100 | Mithral Bar2× Silver BarMithralUltra CoalHelhound Leather |
| Wings Helm (W) | 95 | 71 | 100 | Mithral Bar2× Silver BarMithralUltra CoalHelhound Leather |
| Wizard Hauberk (M) | 95 | 71 | 100 | Mithral BarSilver BarUltra CoalWerewolf Leather |
| Wizard Hauberk (W) | 95 | 71 | 100 | Mithral BarSilver BarUltra CoalWerewolf Leather |
| Flamberge +2 | 97 | 85 | 100 | 2× Mithral BarGold BarCyclops Hand Edge2× Iron Bar |
| Barbarian Hammer | 99 | 73 | 100 | 2× Mithral BarGold BarRubyMithralUltra Coal |
| Battle Axe +2 | 99 | 88 | 100 | 2× Mithral BarGold BarMithralCyclops Hand EdgeIron Bar |
| Horned Helm (M) | 99 | 80 | 100 | Mithral Bar2× Silver BarMithralUltra CoalHelhound Leather |
| Horned Helm (W) | 99 | 80 | 100 | Mithral Bar2× Silver BarMithralUltra CoalHelhound Leather |
| Knight Plate Mail (M) | 99 | 71 | 100 | Mithral Bar2× Silver BarMithralUltra CoalWerewolf Leather |
| Knight Plate Mail (W) | 99 | 71 | 100 | Mithral Bar2× Silver BarMithralUltra CoalWerewolf Leather |
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