Mastery of the Realm

Skills & Crafting

The 19 skills your character can raise, the complete Alchemy recipe book — with the ingredients each potion needs — and the whole road from an ore vein to a finished weapon at the anvil. Most skills train themselves as you play; a few change what you are able to do at all.

Skills
19
Combat masteries
11
Alchemy recipes
19
Ingredients used
39
across all recipes
Alchemy skill span
20–100
lowest → highest recipe

Skills

19 skills

Character skills
SkillKindHow it trainsCapped by
MiningTrade & utilityEvery successful strike on an ore vein with a Pick Axe.STR
FishingTrade & utilityEvery good cast into water, and again every time you land a fish.DEX
FarmingTrade & utilityEvery time you strike a growing crop with a Hoe.INT
Magic ResistanceCombat masteryEvery spell cast at you, whether you resist it or not.Level
MagicCombat masteryEvery spell you cast.MAG
Hand AttackCombat masteryEvery punch that lands while you hold no weapon.STR
ArcheryCombat masteryEvery hit you land with this kind of weapon. A killing blow counts for more.DEX
Short SwordCombat masteryEvery hit you land with this kind of weapon. A killing blow counts for more.DEX
Long SwordCombat masteryEvery hit you land with this kind of weapon. A killing blow counts for more.DEX
FencingCombat masteryEvery hit you land with this kind of weapon. A killing blow counts for more.DEX
Axe AttackCombat masteryEvery hit you land with this kind of weapon. A killing blow counts for more.DEX
ShieldCombat masteryEvery hit you take with a shield equipped while facing your attacker, blocked or not.DEX
AlchemyTrade & utilityEvery potion you brew successfully.INT
ManufacturingTrade & utilityEvery item you forge, as long as its recipe is still above your skill. Recipes you have outgrown teach nothing.STR
HammerCombat masteryEvery hit you land with this kind of weapon. A killing blow counts for more.DEX
Pretend CorpseActivatedActionEvery time you successfully play dead.INT
Staff AttackCombat masteryEvery hit you land with this kind of weapon. A killing blow counts for more.MAG
Poison ResistanceTrade & utilityDoes not train: it is fixed for every character. Raise your resistance with gear and talents instead.Fixed
EnchantingActivatedTrade & utilityEvery item you disenchant and every enchant you apply.No cap

The data holds 6 further skill slots the game leaves unused (named ????). They are not listed because you cannot train them.

The skills worth going out of your way for

Most skills train themselves as you play. These five change what you can do:

  • Enchanting — the gate on every enchant you will ever make. Your skill sets the highest stat tier you are allowed to apply: about one more tier for every six points of skill, up to tier 17 at 100%. It rises every time you disenchant or enchant something, so it trains itself — but until you train it, the panel refuses you. See Enchanting.
  • Alchemy — double-click an Alchemy Bowl to brew from the recipe book below.
  • Mining — equip a Pick Axe and strike an ore vein. What you dig up is smelted at the anvil into the bars and coal of Manufacturing, and it is also what Tom asks for at his forge. Veins and what each one gives are further down.
  • Fishing — buy a Fishing Rod and the Fishing Manual at the General Shop, double-click the rod and click the water. The more dangerous the map, the better the catch: see Fishing.
  • Farming — plant seeds on farmland and work them with a Hoe: three harvests per seed, for food, Alchemy and gold. See Farming.

How skills grow

Every successful use adds progress. Up to 50%, each point costs 4 successful uses; above 50%, each point costs as many uses as the percent you are reaching — 51 uses for 51%, 100 for the last one. That is 200 uses to reach 50% and 3,975 to go from 0 to 100%.

Most skills also stop at a cap set by one of your stats, and never train past it: Fishing and most weapon skills at twice your DEX, Farming and Alchemy at twice your INT, Mining at twice your STR, Magic at twice your MAG. The bonus STR and MAG from the Merien talent count toward the cap; angels give no attributes, so they do not move it.

Skill manuals

Marigold at the General Shop sells a manual for 14 skills, and Tom at the Blacksmith sells 2 more. Reading one raises that skill straight to the level it teaches — 20% for all of them. A manual never lowers a skill, and it is not used up if your skill is already there.

Magic Resist Manual · 500 goldPretend Corpse Manual · 100 goldAlchemy Manual · 100 goldFishing Manual · 100 goldFarming Manual · 100 goldHand Attack Manual · 100 goldShort Sword Manual · 100 goldLong Sword Manual · 100 goldFencing Manual · 100 goldAxe Manual · 100 goldHammer Attack Manual · 100 goldBow & Arrow Manual · 100 goldShield Manual · 100 goldStaff Attack Manual · 100 goldMining Manual · 100 goldManufacturing Manual · 100 gold

Alchemy — the recipe book

All 19 recipes, ordered by the Alchemy they require. Brew by double-clicking an Alchemy Bowl with the ingredients in your bag.

The crafting panels show the whole recipe book. Recipes you cannot make yet appear greyed out, with the skill they ask for next to the skill you have, so you always know what you are training towards. Click the craft button several times and the crafts queue up, to 999 — or press Craft All to queue everything your materials allow in one go. The button shows how many are left, Craft All turns into Stop while the queue runs, and the queue also stops when you run out of materials, pick another recipe or close the panel.

Alchemy recipes
PotionAlchemyAt unlockAt 100Ingredients
Health Potion2010%90%Slime JellyAnt LegSnake Tongue
Mana Potion2010%90%Slime JellyAnt AntennaSnake Skin
Revitalizing Potion2010%90%Slime JellyScorpion PincersSnake Meat
Dilution Potion3010%80%Slime JellyScorpion StingOrc Teeth2× Snake Teeth
Big Health Potion4020%80%Troll Meat3× Slime JellyAnt LegSnake Tongue
Big Mana Potion4020%80%3× Slime JellyCyclops MeatAnt AntennaSnake Skin
Big Revitalizing Potion4020%80%2× Slime JellyScorpion PincersSnake Skin2× Snake Meat
Invisibility Potion5020%70%Slime JellySkeleton BonesOrc TeethOrc Meat
Hair Color Potion6020%60%Slime JellyScorpion MeatLump of ClaySnake Meat
Under Wear Potion6010%50%SalmonSlime JellyScorpion SkinScorpion StingScorpion PincersHelhound Claw
Hair Style Potion7030%60%Stone Golem PieceSlime JellyHelhound TongueSnake Meat
Super Green Potion7030%60%PumpkinSlime JellyHelhound HeartAnt Leg
Super Health Potion7525%50%BarleyTroll HeartSlime JellyAnt Antenna
Super Mana Potion7525%50%WatermelonSlime JellyOrc MeatCyclops Heart
Skin Color Potion9030%40%Slime JellyLump of ClayHelhound TailSnake Teeth
Unfreeze Potion9030%40%Werewolf HeartSlime JellyScorpion StingOrc LeatherCyclops Leather
Sex Change Potion9525%30%Troll ClawSlime JellySkeleton BonesOgre HeartLump of ClayCyclops Eye
Power Green Potion9515%20%Werewolf ClawTroll HeartSlime JellyHelhound HeartCyclops Heart
Ogre Potion10020%20%Troll HeartOgre ClawOgre LeatherOgre MeatOgre HeartOgre Hair

Mining

Equip a Pick Axe and strike an ore vein. Each swing finds something with a chance equal to your Mining minus the vein's difficulty — never less than 1% — and the find drops at your feet, or goes straight into your bag if you tick Minerals in the Hunting panel. Every find also gives experience: 1500 from a vein of levels 1 to 4 and 3000 from one of levels 5 and 6. A vein gives out after a set number of finds, and new veins keep appearing on the map. With Mining at 0% you cannot mine at all.

Veins come in six levels. A map spawns veins of every level up to its own, so a level-6 map has all six. Levels 5 and 6 look different from the rest and are the only ones that give gems and Crystal; Gold Nugget and Mithral only come out of level-4 veins.

Ore veins by level
Vein levelDifficultyFindsMostlyRarer finds
1−10%20CoalIron OreBlonde Stone—
2−15%15CoalIron OreBlonde StoneSilver Nugget
3−20%10Iron OreCoalSilver Nugget
4−50%8Iron OreCoalSilver NuggetGold NuggetMithral
5−70%6CrystalSapphire
6−90%4CrystalEmeraldSapphireRubyDiamond
Where to mine
MapHighest veinVeins at once
Dungeon L2639
Middleland Mine630
Aresden Dungeon426
Elvine Dungeon426
Middleland Dungeon44

Manufacturing

Manufacturing turns bars and coal into weapons and armour at the Smiths Anvil: keep one in your bag and double-click it to open the recipe panel. Without it you cannot make anything. Tom sells it at the Blacksmith, under Miscellaneous, for 1,500 gold.

Tom also sells the Manufacturing Manual: it raises your Manufacturing to 20%, and the first recipes open at 20%.

Smelting bars and coal

Everything starts by smelting raw ore into bars and coal. Their purity comes from your Manufacturing, not from the ore: each one lands somewhere between half your skill and your full skill — at 80%, between 40 and 80. And purity is what decides how good anything you make with them comes out.

Smelting recipes
ProductManufacturingTrains up toIngredients
Super Coal20303× Coal
Iron Bar20303× Iron OreSuper Coal
Silver Bar40953× Silver NuggetSuper Coal
Blonde Bar40953× Blonde StoneSuper Coal
Gold Bar70953× Gold NuggetSuper Coal
Ultra Coal80902× Super CoalIron Ore
Mithral Bar85952× MithralUltra CoalSuper Coal

Purity bands: how bars stack

Bars and coal you make only stack with others in the same band of 10: 0–9, 10–19 and so on up to 90–99, with 100 on its own. When two piles of the same band merge, the pile takes their average purity, weighted by count, so a 90 is never silently swallowed by a pile of 20. Splitting a pile keeps its purity, and a bar made at an anvil never stacks with one that was not.

Choosing which pile goes in

In the anvil panel, every bar and coal in the recipe shows the purity of the pile that will be used — your best pile by default. Click the ingredient to cycle through your other piles. Below the list, Est. completion N% is exactly what will come out: it is the same number the server uses. For bars and coal the panel shows Est. purity N% instead, the middle of the roll described above.

Completion: how good it comes out

Every weapon or armour you make carries a Completion between 0% and 200%, shown when you hover over it. It comes from the average purity of the bars and coal in the recipe, weighted by how much each one matters — raw ore, leather and monster parts do not count. That average is measured against the recipe's difficulty: matching it gives 100%, a perfect 100 purity gives 200%, and falling short slides toward 0%.

At or above the difficulty, Completion climbs evenly from 100% to 200% as the purity goes from the recipe's difficulty up to a perfect 100: halfway between the two gives 150%. Below the difficulty, Completion falls in step with the purity: half the difficulty gives 50%.

Purity above your own Manufacturing counts half. Good bars from a friend still help, but in the hands of a smith at 60%, a 100-purity bar works as an 80.

Completion also sets durability, in the same proportion: at 50% the item has half its base durability and at 200% double — never below 1 and never above double.

What Completion does

  • Weapons get flat damage, on the same scale as Tom's Masterwork and Perfect weapons: +1 at 133% Completion, +2 at 166% and +3 at 200%.
  • Above 100%, a weapon also raises the lowest damage a hit can roll — up to +5 at 200% — and adds accuracy to your Super Attacks. Below 100% it works the other way round: the highest damage a hit can roll drops by up to 5, and your Super Attacks lose accuracy.
  • Armour gets Defense Ratio: a manufactured piece adds up to half its own Defense Ratio at 200% Completion, and loses it the same way below 100%. Physical Absorption is not affected: a 200% piece absorbs exactly as much as a normal one.
  • Tom will not take it. Tom's Forge does not accept manufactured weapons or armour, neither to raise their quality nor to forge a property onto them: their quality already comes from the anvil.

Selling what you make

A shop pays for a manufactured weapon or armour what it would pay for its materials, times its Completion — or its usual price, if that is higher. Above 100% your bars turn a profit; below 100% you lose some. The Blacksmith still sells many of these items for less than their materials cost, and that is intended: the shop copy is plain, and yours is only worth more when it comes out well.

Anvil recipes

All 89 weapon and armour recipes, ordered by the Manufacturing they require. Materials highlighted in gold count toward Completion; the rest are used up but do not affect quality. The men's (M) and women's (W) version of a piece share an identical recipe, so Hauberk (W) comes out exactly as good as Hauberk (M).

89 recipes

Weapon and armour recipes
ProductManufacturingDifficultyTrains up toIngredients
Dagger302640Iron BarSuper Coal
Light Axe3026402× Iron BarSuper CoalCoal
Esterk4033502× Iron BarSuper CoalIron Ore
Hauberk (M)403350Silver Bar2× Iron BarOrc Leather
Hauberk (W)403350Silver Bar2× Iron BarOrc Leather
Light Axe +1403660Blonde Bar2× Iron BarCoal
Long Sword4033502× Iron BarSuper CoalCoal
Short Sword403350Iron BarSuper CoalIron OreCoal
Tomahawk4033502× Iron BarSuper CoalCoal
Esterk +1454365Blonde Bar2× Iron BarSuper CoalIron OreCoal
Long Sword +1454380Blonde Bar2× Iron BarSuper Coal2× Coal
Tomahawk +1454370Blonde Bar2× Iron BarCoal
Broad Sword5041602× Iron Bar2× Super Coal
Chain Hose (M)504160Silver Bar2× Iron BarSuper CoalOrc Leather
Chain Hose (W)504160Silver Bar2× Iron BarSuper CoalOrc Leather
Light Axe +2503675Mithral BarGold BarCyclops Hand EdgeUltra Coal
Main Gauche504160Iron BarSuper CoalIron OreCoal
Rapier5041602× Iron BarSuper CoalIron Ore
Sabre5041602× Iron BarSuper CoalCoal
Saxon Axe5041602× Iron BarSuper CoalCoal
Broad Sword +1555190Blonde Bar2× Iron Bar2× Super Coal
Esterk +2555365Mithral BarGold BarCyclops Hand EdgeIron BarUltra CoalSuper Coal
Long Sword +2555380Mithral BarGold BarCyclops Hand EdgeIron Bar
Rapier +1555175Blonde Bar2× Iron BarSuper CoalIron OreCoal
Sabre +1555185Blonde Bar2× Iron BarSuper Coal2× Coal
Saxon Axe +1555180Blonde Bar2× Iron BarCoal
Tomahawk +2555380Mithral BarGold BarCyclops Hand EdgeIron Bar
Bastad Sword6048702× Iron Bar2× Super CoalCoalIron Ore
Double Axe6048702× Iron Bar2× Super Coal
Gladius604870Iron BarSuper CoalIron OreCoal
Scale Mail (M)604870Silver Bar3× Iron BarSuper CoalOrc Leather
Scale Mail (W)604870Silver Bar3× Iron BarSuper CoalOrc Leather
Scimitar6048702× Iron BarSuper CoalCoal
Bastard Sword +1655895Blonde Bar2× Iron Bar2× Super CoalIron Ore
Broad Sword +2656180Mithral BarGold BarCyclops Hand Edge2× Iron Bar
Double Axe +1655890Blonde Bar2× Iron Bar2× Super Coal
Rapier +2656175Mithral BarGold BarCyclops Hand EdgeIron BarUltra CoalSuper Coal
Sabre +2656185Mithral BarGold BarCyclops Hand EdgeIron BarUltra CoalSuper Coal
Saxon Axe +2656185Mithral BarGold BarCyclops Hand EdgeIron Bar
Scimitar +1655890Blonde Bar2× Iron BarSuper Coal2× Coal
Chain Mail (M)705680Silver Bar3× Iron BarSuper CoalOrc Leather
Chain Mail (W)705680Silver Bar3× Iron BarSuper CoalOrc Leather
Claymore7056802× Iron Bar3× Super Coal
Falchion7056802× Iron BarSuper CoalCoal
War Axe7056802× Iron Bar3× Super Coal
Bastard Sword +2756885Mithral BarGold BarCyclops Hand Edge2× Iron Bar
Claymore +1756696Blonde Bar2× Iron Bar3× Super Coal
Double Axe +2756890Mithral BarGold BarCyclops Hand Edge2× Iron Bar
Falchion +1756695Blonde Bar2× Iron BarSuper Coal2× Coal
Helm (M)7556852× Silver Bar2× Iron BarHelhound Leather
Helm (W)7556852× Silver Bar2× Iron BarHelhound Leather
Scimitar +2756890Mithral BarGold BarCyclops Hand EdgeIron BarUltra CoalSuper Coal
Full-Helm (M)8063902× Silver BarIron BarUltra CoalSuper CoalHelhound Leather
Full-Helm (W)8063902× Silver BarIron BarUltra CoalSuper CoalHelhound Leather
Great Sword8063902× Iron BarUltra Coal2× Super Coal
Plate Leggings (M)806390Silver Bar3× Iron BarUltra CoalCyclops Leather
Plate Leggings (W)806390Silver Bar3× Iron BarUltra CoalCyclops Leather
War Axe +1806694Blonde Bar2× Iron Bar3× Super Coal
Great Sword +1847397Blonde Bar2× Iron Bar3× Ultra Coal
Claymore +2857690Mithral BarGold BarCyclops Hand Edge3× Iron Bar
Falchion +2857695Mithral BarGold BarCyclops Hand EdgeIron BarUltra CoalSuper Coal
Battle Axe90661002× Iron Bar2× Ultra Coal2× Super Coal
Flamberge90711002× Iron Bar2× Ultra Coal2× Super Coal
Hammer9071100Gold Bar3× Iron Bar2× Ultra Coal
Plate Mail (M)90711002× Silver Bar2× Iron BarUltra CoalCyclops Leather
Plate Mail (W)90711002× Silver Bar2× Iron BarUltra CoalCyclops Leather
War Axe +2907695Mithral BarGold BarCyclops Hand Edge3× Iron Bar
Flamberge +19381100Blonde Bar3× Iron Bar2× Ultra Coal
Great Sword +2948395Mithral BarGold BarCyclops Hand Edge2× Iron BarUltra Coal
Battle Axe +19575100Blonde Bar3× Iron Bar2× Ultra Coal
Battle Hammer9572100Mithral Bar2× Gold BarMithralUltra CoalIron Bar
Giant Sword9575100Mithral Bar2× Gold BarMithralCyclops Hand EdgeIron Bar
Knight Full-Helm (M)9571100Mithral BarSilver BarMithralUltra CoalWerewolf Leather
Knight Full-Helm (W)9571100Mithral BarSilver BarMithralUltra CoalWerewolf Leather
Knight Hauberk (M)95751002× Mithral BarUltra CoalWerewolf Leather
Knight Hauberk (W)95751002× Mithral BarUltra CoalWerewolf Leather
Knight Plate Leggings (M)95751002× Mithral BarUltra CoalWerewolf Leather
Knight Plate Leggings (W)95751002× Mithral BarUltra CoalWerewolf Leather
Wings Helm (M)9571100Mithral Bar2× Silver BarMithralUltra CoalHelhound Leather
Wings Helm (W)9571100Mithral Bar2× Silver BarMithralUltra CoalHelhound Leather
Wizard Hauberk (M)9571100Mithral BarSilver BarUltra CoalWerewolf Leather
Wizard Hauberk (W)9571100Mithral BarSilver BarUltra CoalWerewolf Leather
Flamberge +297851002× Mithral BarGold BarCyclops Hand Edge2× Iron Bar
Barbarian Hammer99731002× Mithral BarGold BarRubyMithralUltra Coal
Battle Axe +299881002× Mithral BarGold BarMithralCyclops Hand EdgeIron Bar
Horned Helm (M)9980100Mithral Bar2× Silver BarMithralUltra CoalHelhound Leather
Horned Helm (W)9980100Mithral Bar2× Silver BarMithralUltra CoalHelhound Leather
Knight Plate Mail (M)9971100Mithral Bar2× Silver BarMithralUltra CoalWerewolf Leather
Knight Plate Mail (W)9971100Mithral Bar2× Silver BarMithralUltra CoalWerewolf Leather

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