Skills

Crafting Vessel

The Crafting Vessel turns raw materials into powerful goods — upgraded necklaces, magic jewels, stronger Experience Potions and bigger Scrolls of Renown. Here is how to use it, every recipe it knows, and exactly what you stand to lose when a craft goes wrong.

Recipes
25
necklaces, wares & jewels
Success chance
70%
the same for every recipe
Contribution
10
per necklace craft
Vessel slots
6
ingredients per attempt

Using the Vessel

Double-click the Crafting Vessel in your inventory to open the recipe list. Select a recipe to see its ingredients, then click Make. The ingredients are pulled straight from your inventory — the Vessel prefers plain, unattributed copies so it will never consume an enchanted item you meant to keep. There is also a Manual button that opens the classic drop-6-ingredients mode if you'd rather assemble a recipe by hand.

There is no crafting skill in Helbreath Evolution, and nothing here is gated behind one — any character can attempt any recipe. What a necklace craft does ask for is 10 Contribution: you need that much to try, and it is only spent when the craft succeeds.

Weapons and armour are not made here: they come out of the Smiths Anvil with the Manufacturing skill, and there your skill does matter.

Magic Necklace chains

Magic Necklaces are built up one tier at a time. Each step combines the previous tier with one base necklace plus a Stone of Merien, a Silver Nugget and a Gold Nugget. The very first step of a family uses two base necklaces instead. See the Necklaces & Rings page for what each necklace does.

Mana Save (MS) — base Magic Necklace (MS10)
ResultIngredientsRisk on failure
Magic Necklace (MS12)2× Magic Necklace (MS10)Stone of MerienSilver NuggetGold Nugget10%
Magic Necklace (MS14)Magic Necklace (MS12)Magic Necklace (MS10)Stone of MerienSilver NuggetGold Nugget20%
Magic Necklace (MS16)Magic Necklace (MS14)Magic Necklace (MS10)Stone of MerienSilver NuggetGold Nugget30%
Magic Necklace (MS18)Magic Necklace (MS16)Magic Necklace (MS10)Stone of MerienSilver NuggetGold Nugget40%
Defence (DF) — base Magic Necklace (DF+10)
ResultIngredientsRisk on failure
Magic Necklace (DF+15)2× Magic Necklace (DF+10)Stone of MerienSilver NuggetGold Nugget10%
Magic Necklace (DF+20)Magic Necklace (DF+15)Magic Necklace (DF+10)Stone of MerienSilver NuggetGold Nugget20%
Magic Necklace (DF+25)Magic Necklace (DF+20)Magic Necklace (DF+10)Stone of MerienSilver NuggetGold Nugget30%
Magic Necklace (DF+30)Magic Necklace (DF+25)Magic Necklace (DF+10)Stone of MerienSilver NuggetGold Nugget40%
Magic Resist (MR) — base Magic Necklace (MR10)
ResultIngredientsRisk on failure
Magic Necklace (MR15)2× Magic Necklace (MR10)Stone of MerienSilver NuggetGold Nugget10%
Magic Necklace (MR20)Magic Necklace (MR15)Magic Necklace (MR10)Stone of MerienSilver NuggetGold Nugget20%
Magic Necklace (MR25)Magic Necklace (MR20)Magic Necklace (MR10)Stone of MerienSilver NuggetGold Nugget30%
Magic Necklace (MR30)Magic Necklace (MR25)Magic Necklace (MR10)Stone of MerienSilver NuggetGold Nugget40%
Damage (DM) — base Magic Necklace (DM+1)
ResultIngredientsRisk on failure
Magic Necklace (DM+2)2× Magic Necklace (DM+1)Stone of MerienSilver NuggetGold Nugget10%
Magic Necklace (DM+3)Magic Necklace (DM+2)Magic Necklace (DM+1)Stone of MerienSilver NuggetGold Nugget20%
Magic Necklace (DM+4)Magic Necklace (DM+3)Magic Necklace (DM+1)Stone of MerienSilver NuggetGold Nugget30%
Magic Necklace (DM+5)Magic Necklace (DM+4)Magic Necklace (DM+1)Stone of MerienSilver NuggetGold Nugget40%

Wares

Wares are the intermediate step toward Magic jewels — cut gems bound with Crystal. They are the safest thing the Vessel makes: a failed Ware still costs you the attempt, but nothing is destroyed.

Ware recipes
ResultIngredientsRisk on failure
Diamond WareCrystal2× DiamondNone
Ruby WareCrystal2× RubyNone
Emerald WareCrystal2× EmeraldNone
Sapphire WareCrystal2× SapphireNone
Crystal Ware3× CrystalNone

Magic jewels

Combine a Crystal Ware, two matching Wares and a Stone of Merien to bind a Magic jewel. The Stone of Merien is gone either way; the Wares survive a failure 70 % of the time.

Every Ware comes out with a random Purity, and a Magic jewel takes its own from the Wares that went into it: good Wares make a pure jewel, poor ones drag it down. It matters — Tom's Forge only accepts Magic jewels at 70% Purity or higher. Wares of similar Purity stack together; hover over a pile to read it before you spend a Stone of Merien. A pile shows the average of everything in it, and when you carry several piles of the same Ware the purest one goes in first.

Magic jewel recipes
ResultIngredientsRisk on failure
Magic DiamondCrystal Ware2× Diamond WareStone of Merien30%
Magic RubyCrystal Ware2× Ruby WareStone of Merien30%
Magic EmeraldCrystal Ware2× Emerald WareStone of Merien30%
Magic SapphireCrystal Ware2× Sapphire WareStone of Merien30%

Wares and Magic jewels also sell to any shop, which pays half their value:

Diamond Ware · 3,950 goldRuby Ware · 2,700 goldEmerald Ware · 2,700 goldSapphire Ware · 2,700 goldCrystal Ware · 550 goldMagic Diamond · 16,800 goldMagic Ruby · 13,700 goldMagic Emerald · 13,700 goldMagic Sapphire · 13,700 gold

Experience Potion — combine

Drop 2 to 6 Experience Potions into the Vessel and it fuses them into a single potion with a higher percentage. This one is not a gamble: it never fails, and the result can never come out worse than the best potion you put in. The best potion counts in full, and each of the others adds part of its percentage on top.

Scroll of Renown — combine

Drop 2 to 6 Scroll of Renowns into the Vessel and it fuses them into a single scroll worth exactly their sum. Nothing is gained and nothing is lost, and it never fails. One scroll holds 255 at most: a combination that would go over is refused and you keep your scrolls.

Slates

Slates do not come out of the Vessel: you make one by combining the four different pieces of the ancient tablet — An Ancient Piece of Stone (UL) and its three siblings. When the combination succeeds, what you get is an Experience Slate 40% of the time, a Berserk Slate 25%, a Mana Slate 25% and a Health Slate 10%. The four pieces are spent whether it succeeds or not.

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