New to Helbreath
Magic
After this page you will know how to learn a spell and how to cast it.
A spell is a piece of magic: a bolt that hurts a monster, a light that heals you. Using a spell is called casting. Every cast spends mana, the blue bar.
Anyone can learn magic. You do not have to be a Magician.
Do you already know a spell?
Press F7 to open Magic, your spell book.
- Every hero starts with Recall. It carries you back to a safe place.
- A Magician also starts with three more: Magic Missile, which hurts a monster, Heal, which gives health back, and Create Food.

Next to each spell, the Cost column shows how much mana one cast spends. At the bottom of the book, the line Casting Probability shows your chance that a spell on that page works.
Spells are sorted into ten circles. Circle one is the easiest. Higher circles are stronger and harder.
Learning a new spell
- Find the Magic Tower. There is one in each farm and one in each city.
- Go inside and click the Sorcerer.
- Choose Learn. The Magic Shop window opens.
- Pick a spell and buy it with gold.

Casting a spell
- Press F7 and click the spell.
- Your hero starts to chant. Wait. Do not move.
- When the chant ends, click the target: a monster, or yourself.

Casting puts you in combat by itself. You do not need to press Tab.
What breaks a spell
While you are chanting, these stop the spell:
- You get hit.
- You move.
- You Right Click.
Right Click is also how you cancel a spell on purpose. The game says Canceled.
Faster ways to cast
Opening the book every time is slow. Use these:
- F4 casts the last spell you picked again.
- Click a spell, then press Ctrl+F2. From now on F2 casts it. Ctrl+F3 does the same for F3.
- Ctrl+1 opens the book on circle one, Ctrl+2 on circle two, and so on.
Mana comes back
Mana returns a little every 20 seconds. Drink a Mana Potion with 2 when you need it now.
Try it now
- Press F7 and look at what you know.
- If you are a Magician: click Magic Missile, wait, then click a Slime.
- Press F4 to cast it again.
- If you are not a Magician: visit the Magic Tower in the farm and look at what the Sorcerer teaches.
