Items & Gear

Rare Items

The realm's 47 legendary uniques and its 110 live variant groups, pulled straight from our game data. Damage, requirement and level figures are shown for every entry, and every card says where the item comes from.

Legendary Uniques

47 of 49 uniques

  • BaneDropsHammerTwo-Hand
    Strikes the target twice with every swing.
    Damage
    12
    Lvl
    140
    Str
    150
  • Berserk Magic Wand (MS10)Berserk Magic Wand (MS.10)DropsWandRight Hand
    Mana Save 10%. Increases your magic damage by 25%.
    Damage
    7
    Lvl
    120
  • Berserk Magic Wand (MS20)Berserk Magic Wand (MS.20)DropsWandRight Hand
    Mana Save 20%. Increases your magic damage by 25%.
    Damage
    7
    Lvl
    120
  • Black Shadow SwordManufacturedLong SwordTwo-Hand
    Damage
    16
    Lvl
    120
  • Blood AxeDropsAxeRight Hand
    +80 Hit Ratio.You take 12% of the damage you deal as recoil.
    Damage
    19
    Lvl
    100
    Str
    61
  • Blood RapierDropsFencingRight Hand
    +80 Hit Ratio.You take 12% of the damage you deal as recoil. Mana Save 28%.
    Damage
    13
    Lvl
    70
    Str
    11
  • Blood SwordDropsLong SwordTwo-Hand
    +80 Hit Ratio.You take 12% of the damage you deal as recoil.
    Damage
    20
    Lvl
    100
    Str
    131
  • Dark Elf's BowDropsBowTwo-Hand
    Damage
    10
    Lvl
    120
    Str
    80
  • Dark ExecutorDropsLong SwordTwo-Hand
    +12 physical damage during the night.
    Damage
    20
    Lvl
    100
  • Demon SlayerDropsLong SwordTwo-Hand
    +20 damage to Demons. +25% life steal.
    Damage
    23
    Lvl
    100
    Str
    120
  • Direction-BowShopBowTwo-Hand
    A heavy bow that hits harder than a Composite Bow, at the cost of a slower draw.
    Damage
    6
    Lvl
    60
    Str
    100
  • Elemental BowDropsBowTwo-Hand
    Fires elemental shots instead of physical.Reduces the target's magic absorption.+20% Absorption to the active element-20% Absorption to the other elementsAbility:Switch element with the special-ability key(Ice / Earth / Lightning / Fire)
    Damage
    11
    Lvl
    120
    Str
    80
  • Elemental HammerDropsHammerTwo-Hand
    Deals elemental damage instead of physical.Reduces the target's magic absorption.+20% Absorption to the active element-20% Absorption to the other elementsAbility:Switch element with the special-ability key(Ice / Earth / Lightning / Fire)
    Damage
    26
    Lvl
    120
    Str
    150
  • ExcaliburDropsLong SwordRight Hand
    Mana Save 34%.
    Damage
    16
    Lvl
    100
    Str
    40
  • Fire SwordDropsShort SwordRight Hand
    +50 Hit Ratio.+100 Magic Hit Ratio.25% chance on a critical hit to unleash a Mass Fire Strikethat spares you and your allies.Consumes 10% of your maximum mana.Every 3rd consecutive hit within 3 secondsrestores 1% of your maximum mana.
    Damage
    8
    Lvl
    100
  • Fragile Berserk Wand (MS20)ShopWandRight Hand
    Mana Save 20%. Increases your magic damage by 25%.
    Damage
    3
    Lvl
    120
  • Fragile Kloness AxeShopAxeTwo-Hand
    +1 physical damage per 182 reputation you have (max +11).+1 more per 36 reputation above your target (max +11).
    Damage
    16
    Lvl
    120
    Str
    150
  • Fragile Kloness BladeShopLong SwordTwo-Hand
    +1 physical damage per 182 reputation you have (max +11).+1 more per 36 reputation above your target (max +11).
    Damage
    15
    Lvl
    120
    Str
    120
  • Fragile Kloness EsterkShopFencingRight Hand
    +1 physical damage per 182 reputation you have (max +11).+1 more per 36 reputation above your target (max +11). Mana Save 28%.
    Damage
    9
    Lvl
    120
    Str
    50
  • Fragile Kloness Wand (MS20)ShopWandRight Hand
    Mana Save 20%. +1 magic damage per 200 reputation you have (max +10),+1 more per 44 reputation above your target (max +9).
    Damage
    3
    Lvl
    120
  • Fragile StormbringerShopLong SwordTwo-Hand
    +2 melee attack range.Each hit unleashes a storm that damages nearby enemies.Requires 65 Intelligence to wield.
    Damage
    16
    Lvl
    140
    Str
    110
  • Fragile Sword of Ice ElementalShopLong SwordTwo-Hand
    Activate: for 60 seconds, each hit freezes a player for 30 seconds.
    Damage
    14
    Lvl
    100
    Str
    100
  • Fragile Sword of MedusaShopLong SwordTwo-Hand
    Activate: for 60 seconds, each hit paralyzes a player for 10 seconds.
    Damage
    14
    Lvl
    120
    Str
    100
  • Fragile The DevastatorShopLong SwordTwo-Hand
    Deals up to +50% more damage based on the enemy's missing HP.
    Damage
    19
    Lvl
    140
    Str
    200
  • Fragile Void Staff (MS10)ShopWandRight Hand
    Mana Save 10%. Deals +10% magic damage.Ignores 40% of the target's magic and elemental Absorption.
    Damage
    3
    Lvl
    120
  • Fragile Void Staff (MS20)ShopWandRight Hand
    Mana Save 20%. Deals +10% magic damage.Ignores 40% of the target's magic and elemental Absorption.
    Damage
    3
    Lvl
    120
  • Fragile Xelima AxeShopAxeTwo-Hand
    Activate: for 60 seconds, each hit on a player deals at least half of their current HP.
    Damage
    14
    Lvl
    120
    Str
    120
  • Fragile Xelima BladeShopLong SwordTwo-Hand
    Activate: for 60 seconds, each hit on a player deals at least half of their current HP.
    Damage
    14
    Lvl
    120
    Str
    120
  • Fragile Xelima RapierShopFencingRight Hand
    Activate: for 60 seconds, each hit on a player deals at least half of their current HP. Mana Save 28%.
    Damage
    8
    Lvl
    120
    Str
    11
  • Kloness AxeDropsAxeTwo-Hand
    +1 physical damage per 182 reputation you have (max +11).+1 more per 36 reputation above your target (max +11).
    Damage
    21
    Lvl
    120
    Str
    150
  • Kloness BladeDropsLong SwordTwo-Hand
    +1 physical damage per 182 reputation you have (max +11).+1 more per 36 reputation above your target (max +11).
    Damage
    21
    Lvl
    120
    Str
    120
  • Kloness EsterkDropsFencingRight Hand
    +1 physical damage per 182 reputation you have (max +11).+1 more per 36 reputation above your target (max +11). Mana Save 28%.
    Damage
    13
    Lvl
    120
    Str
    50
  • Kloness Magic Wand (MS10)Kloness Magic Wand (MS.10)DropsWandRight Hand
    Mana Save 10%. +1 magic damage per 200 reputation you have (max +10),+1 more per 44 reputation above your target (max +9).
    Damage
    3
    Lvl
    120
  • Kloness Magic Wand (MS20)Kloness Magic Wand (MS.20)DropsWandRight Hand
    Mana Save 20%. +1 magic damage per 200 reputation you have (max +10),+1 more per 44 reputation above your target (max +9).
    Damage
    3
    Lvl
    120
  • Lighting BladeDropsLong SwordTwo-Hand
    +12 physical damage during the day.
    Damage
    20
    Lvl
    100
    Str
    140
  • Resurrection Magic Wand (MS10)Resurrection Magic Wand (MS.10)DropsWandRight Hand
    Mana Save 10%. With 100 Intelligence and 100 Magic, lets you cast Resurrection.
    Damage
    3
    Lvl
    100
  • Resurrection Magic Wand (MS20)Resurrection Magic Wand (MS.20)DropsWandRight Hand
    Mana Save 20%. With 100 Intelligence and 100 Magic, lets you cast Resurrection.
    Damage
    3
    Lvl
    100
  • Storm BringerDropsLong SwordTwo-Hand
    +2 melee attack range.Each hit unleashes a storm that damages nearby enemies.Requires 65 Intelligence to wield.
    Damage
    21
    Lvl
    140
    Str
    110
  • Sword of HeavensDropsLong SwordTwo-Hand
    Activate: instantly restore all your HP and clear the debuffs affecting you.For 60 seconds while worn you gain Absolute Magic Protection,plus immunity to Freeze and Cancellation.Unequipping the sword ends all three at once.
    Damage
    18
    Lvl
    100
    Str
    131
  • Sword of Ice ElementalDropsLong SwordTwo-Hand
    Activate: for 60 seconds, each hit freezes a player for 30 seconds.
    Damage
    20
    Lvl
    100
    Str
    100
  • Sword of ThirstDropsLong SwordTwo-Hand
    Heals you for 30% of the physical damage you deal (1/3 with bows).
    Damage
    20
    Lvl
    120
    Str
    150
  • The DevastatorDropsLong SwordTwo-Hand
    Deals up to +50% more damage based on the enemy's missing HP.
    Damage
    26
    Lvl
    140
    Str
    200
  • Void Staff (MS10)DropsWandRight Hand
    Mana Save 10%. Deals +10% magic damage.Ignores 40% of the target's magic and elemental Absorption.
    Damage
    3
    Lvl
    120
  • Void Staff (MS20)DropsWandRight Hand
    Mana Save 20%. Deals +10% magic damage.Ignores 40% of the target's magic and elemental Absorption.
    Damage
    3
    Lvl
    120
  • Xelima's AxeDropsAxeTwo-Hand
    Activate: for 60 seconds, each hit on a player deals at least half of their current HP.
    Damage
    24
    Lvl
    120
    Str
    120
  • Xelima's BladeDropsLong SwordTwo-Hand
    Activate: for 60 seconds, each hit on a player deals at least half of their current HP.
    Damage
    21
    Lvl
    120
    Str
    120
  • Xelima's RapierDropsFencingRight Hand
    Activate: for 60 seconds, each hit on a player deals at least half of their current HP. Mana Save 28%.
    Damage
    12
    Lvl
    120
    Str
    11

Variants

110 of 123 groups

Generated from our game data.