Banners of the Realm

Guild System

A guild is a lasting banner other players rally to. Beyond a name over your head, a guild in Evolution is a shared institution: a vault your members bank into, a rank ladder that delegates authority, and five upgrades the whole guild pools its wealth to raise.

Founding a guild

To found a guild you must be at least level 10, a citizen of a nation (you cannot start one as a neutral traveller), and able to pay the 10,000 gold founding fee. The founder becomes the Guildmaster.

Minimum level
10
Citizenship
Required
Founding fee
10,000 gold
Warehouse cap
500 slots

Ranks & permissions

Guilds use a single rank ladder, highest authority first. Only the Guildmaster can promote members or disband the guild.

Guild ranks
RankAuthority
GuildmasterEverything — disband, promote, invite, dismiss, summon and withdraw from the warehouse.
CaptainInvite, dismiss, summon and withdraw from the warehouse.
HuntmasterAn honour rank tied to the Huntmasters upgrade.
RaidmasterAn honour rank tied to the Raidmasters upgrade.
VeteranMay withdraw from the guild warehouse.
GuildsmanThe starting rank for every new member.

The five guild upgrades

Guilds grow by pooling donated gold, majestics, contribution and enemy kills into five upgrades. Each has its own maximum level; higher levels cost dramatically more, so upgrades are a long-term guild project rather than a quick purchase.

Guild upgrades and their maximum levels
UpgradeMax levelWhat it gives the guild
Warehouse10A shared vault every member can bank into. Each level adds 50 storage slots, up to 500 at max level.
Summons8Lets officers summon guild members to their location for a fast muster.
Captaincy10Unlocks Captain rank slots — one per level — so trusted members can help run the guild.
Raidmasters10A flat combat-damage bonus equal to the upgrade level, shared with nearby partied guildmates while a Raid Master is with them.
Huntmasters10A +3% drop-rate bonus per level, shared the same way while a Hunt Master is with the group.

Where the wealth comes from

Upgrades are paid for from the guild's shared pools — gold, majestics, accumulated contribution, and for the martial upgrades, enemy kills. Every member's donations are tracked, so a guild that fights and gives together climbs its upgrades far faster than one that does not.

The warehouse the guild is buying sits next to your own ten-page personal one — both are on City Hall & Services.