Banners of the Realm
Guild System
A guild is a lasting banner other players rally to. Beyond a name over your head, a guild in Evolution is a shared institution: a vault your members bank into, a rank ladder that delegates authority, and five upgrades the whole guild pools its wealth to raise.
Founding a guild
To found a guild you must be at least level 10, a citizen of a nation (you cannot start one as a neutral traveller), and able to pay the 10,000 gold founding fee. The founder becomes the Guildmaster.
- Minimum level
- 10
- Citizenship
- Required
- Founding fee
- 10,000 gold
- Warehouse cap
- 500 slots
Ranks & permissions
Guilds use a single rank ladder, highest authority first. Only the Guildmaster can promote members or disband the guild.
| Rank | Authority |
|---|---|
| Guildmaster | Everything — disband, promote, invite, dismiss, summon and withdraw from the warehouse. |
| Captain | Invite, dismiss, summon and withdraw from the warehouse. |
| Huntmaster | An honour rank tied to the Huntmasters upgrade. |
| Raidmaster | An honour rank tied to the Raidmasters upgrade. |
| Veteran | May withdraw from the guild warehouse. |
| Guildsman | The starting rank for every new member. |
The five guild upgrades
Guilds grow by pooling donated gold, majestics, contribution and enemy kills into five upgrades. Each has its own maximum level; higher levels cost dramatically more, so upgrades are a long-term guild project rather than a quick purchase.
| Upgrade | Max level | What it gives the guild |
|---|---|---|
| Warehouse | 10 | A shared vault every member can bank into. Each level adds 50 storage slots, up to 500 at max level. |
| Summons | 8 | Lets officers summon guild members to their location for a fast muster. |
| Captaincy | 10 | Unlocks Captain rank slots — one per level — so trusted members can help run the guild. |
| Raidmasters | 10 | A flat combat-damage bonus equal to the upgrade level, shared with nearby partied guildmates while a Raid Master is with them. |
| Huntmasters | 10 | A +3% drop-rate bonus per level, shared the same way while a Hunt Master is with the group. |
Where the wealth comes from
Upgrades are paid for from the guild's shared pools — gold, majestics, accumulated contribution, and for the martial upgrades, enemy kills. Every member's donations are tracked, so a guild that fights and gives together climbs its upgrades far faster than one that does not.
The warehouse the guild is buying sits next to your own ten-page personal one — both are on City Hall & Services.
