Map

Dungeon L3

Lv 110+

Map data

Level range
Lv 110+
Spawn generators
11
Monsters at once
515
summed spawn caps
Object cap
1000

Spawns

11 spawn generators
MonsterMaxBerserkSpecial attackSA chance
Clay Golem80100%Anti-Physical DamageAnti-Magic DamageExplosiveCritical Explosive100%
Demon5100%ClairvoyantDestruction of Magic ProtectionAnti-Physical DamageAnti-Magic DamageCritical Explosive100%
Liche80100%ClairvoyantDestruction of Magic ProtectionAnti-Physical DamageAnti-Magic DamageCritical Explosive15%
Liche30100%ClairvoyantDestruction of Magic ProtectionAnti-Physical DamageAnti-Magic DamageCritical Explosive15%
Liche2050%ClairvoyantDestruction of Magic ProtectionAnti-Physical DamageAnti-Magic DamageCritical Explosive15%
Ogre30100%Anti-Physical DamageAnti-Magic Damage100%
Ogre50100%Anti-Physical DamageAnti-Magic Damage100%
Skeleton50100%ClairvoyantDestruction of Magic ProtectionAnti-Physical DamageAnti-Magic DamageCritical Explosive100%
Skeleton60100%ClairvoyantDestruction of Magic ProtectionAnti-Physical DamageAnti-Magic DamageCritical Explosive100%
Stone Golem80100%Anti-Physical DamageAnti-Magic DamageExplosiveCritical Explosive100%
Stone Golem30100%Anti-Physical DamageAnti-Magic DamageExplosiveCritical Explosive100%

Max is how many of that monster the generator keeps alive at once. Berserk and special attack are per-spawn rolls: each monster that appears here has that chance of coming out with the listed trait.

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