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Drops
Uncommon drops13Gear no gold shop sells
Lucky Gold RingAlmost never
Ring of Ogre powerAlmost never
Ring of WizardVery scarce
Ruby RingVery scarce
Double Axe +2Very scarce
HR 15 NecklaceScarce
Saxon Axe +2Scarce
Bastard Sword +2Scarce
Stone of XelimaScarce
Stone of MerienScarce
Scroll of Renown (3)Scarce
Broad Sword +2Occasional
Experience PotionOccasional
Weapons & Armor21Everyday equipment
Magic Necklace(MS6)Very scarce
Magic Necklace(MS3)Scarce
Bastard SwordOccasional
Ring of ApprenticeOccasional
Ring of OrcOccasional
Also sold in shops (16)
Double AxeVery scarce
Double Axe +1Very scarce
Saxon Axe +1Scarce
Saxon AxeScarce
Bastard Sword +1Scarce
Leather ShieldOccasional
Targe ShieldOccasional
Scutum ShieldOccasional
Broad Sword +1Occasional
Broad SwordOccasional
Magic Wand (MS10)Occasional
Cap (M/W)Occasional
Long Bodice (W)Occasional
Magic Wand (MS0)Occasional
Bodice (W)Occasional
Tunic (M)Frequent
Crafting materials1Body parts for Alchemy recipes
Stats
- HP
- 44
- EXP
- ~77?EXP it gives, by your levelLv 1~692Lv 20~545Lv 40~390Lv 60~234Lv 81+~77For a character with no rebirths. Wild spawns give about 25% more, and each Rebirth gives a little less.
- Gold
- 13–27
- Damage
- 5–20
- Element
- Water/Ice
- Defense Ratio
- 40
- Hit Ratio
- 100
- Magic Resistance
- 40
- Magic Absorption
- 0%
- Magic Level
- 0
- Attack Range
- 2
- Sight Range
- 5
- Drop Tier
- 2
- Family
- Undead
Magic Absorption is the share of every spell's damage this monster shrugs off — most monsters have none. One that spawns with Anti-Magic Damage absorbs 40% more, up to a ceiling of 80%. Effects that cut the target's absorption, like the Fire talent, only add damage against monsters that have some.
