Items & Gear
Weapons
The 171 weapons you can actually swing. Damage is the weapon's fixed damage, written the way the in-game tooltip writes it. Where it reads like 14+2, the weapon is a catalogue version that comes with an upgrade already built in: the number before the + is the weapon without upgrades, and the number after it is that built-in upgrade. A Stone of Xelima counts it, and the ceiling is +7 in total. Where an item carries a special ability, the text below it is that tooltip's own description, read straight out of the client. Full item details live on the Statted Items page.
Battle Axe- Damage
- 15
- Speed
- 13
- Lvl
- 75
- Str
- 90
- Dur
- 1500
Battle Axe +1- Damage
- 15+1
- Speed
- 13
- Lvl
- 90
- Str
- 90
- Dur
- 2000
Battle Axe +2- Damage
- 15+2
- Speed
- 13
- Lvl
- 105
- Str
- 90
- Dur
- 4000
Blood Axe ◆+80 Hit Ratio.You take 12% of the damage you deal as recoil.- Damage
- 19
- Speed
- 8
- Lvl
- 100
- Str
- 61
- Dur
- 7000
Dark Knight Battle Axe- Damage
- 18
- Speed
- 13
- Lvl
- 140
- Str
- 90
- Dur
- 30000
Double Axe- Damage
- 7
- Speed
- 5
- Lvl
- 30
- Str
- 33
- Dur
- 800
Double Axe +1- Damage
- 7+1
- Speed
- 5
- Lvl
- 40
- Str
- 33
- Dur
- 800
Double Axe +2- Damage
- 7+2
- Speed
- 5
- Lvl
- 50
- Str
- 33
- Dur
- 800
Fragile Kloness Axe ◆+1 physical damage per 182 reputation you have (max +7).+1 more per 36 reputation above your target (max +7).- Damage
- 16
- Speed
- 13
- Lvl
- 120
- Str
- 150
- Dur
- 7000
Fragile Xelima Axe ◆Activate: for 60 seconds, each hit on a player deals at least half of their current HP.- Damage
- 14
- Speed
- 13
- Lvl
- 120
- Str
- 120
- Dur
- 7000
Golden Axe- Damage
- 11
- Speed
- 10
- Lvl
- 55
- Str
- 70
- Dur
- 2000
Golden Axe +1- Damage
- 11+1
- Speed
- 10
- Lvl
- 65
- Str
- 70
- Dur
- 2000
Golden Axe +2- Damage
- 11+2
- Speed
- 10
- Lvl
- 75
- Str
- 70
- Dur
- 2000
Hoe- Damage
- 5
- Speed
- 5
- Dur
- 800
Kloness Axe ◆+1 physical damage per 182 reputation you have (max +7).+1 more per 36 reputation above your target (max +7).- Damage
- 21
- Speed
- 13
- Lvl
- 120
- Str
- 150
- Dur
- 7000
Knight War Axe- Damage
- 13
- Speed
- 7
- Lvl
- 85
- Str
- 44
- Dur
- 1200
Light Axe- Damage
- 4
- Speed
- 2
- Str
- 14
- Dur
- 500
Light Axe +1- Damage
- 4+1
- Speed
- 2
- Lvl
- 10
- Str
- 14
- Dur
- 500
Light Axe +2- Damage
- 4+2
- Speed
- 2
- Lvl
- 30
- Str
- 14
- Dur
- 500
Pick Axe- Damage
- 5
- Speed
- 8
- Dur
- 1000
Saxon Axe- Damage
- 6
- Speed
- 4
- Lvl
- 20
- Str
- 20
- Dur
- 700
Saxon Axe +1- Damage
- 6+1
- Speed
- 4
- Lvl
- 30
- Str
- 20
- Dur
- 700
Saxon Axe +2- Damage
- 6+2
- Speed
- 4
- Lvl
- 40
- Str
- 20
- Dur
- 700
Tomahawk- Damage
- 5
- Speed
- 3
- Lvl
- 10
- Str
- 17
- Dur
- 500
Tomahawk +1- Damage
- 5+1
- Speed
- 3
- Lvl
- 20
- Str
- 17
- Dur
- 500
Tomahawk +2- Damage
- 5+2
- Speed
- 3
- Lvl
- 30
- Str
- 17
- Dur
- 500
War Axe- Damage
- 10
- Speed
- 7
- Lvl
- 45
- Str
- 44
- Dur
- 1000
War Axe +1- Damage
- 10+1
- Speed
- 7
- Lvl
- 60
- Str
- 44
- Dur
- 1000
War Axe +2- Damage
- 10+2
- Speed
- 7
- Lvl
- 70
- Str
- 44
- Dur
- 1000
Xelima's Axe ◆Activate: for 60 seconds, each hit on a player deals at least half of their current HP.- Damage
- 24
- Speed
- 13
- Lvl
- 120
- Str
- 120
- Dur
- 7000
Composite Bow- Damage
- 5
- Speed
- 5
- Lvl
- 45
- Str
- 40
- Dur
- 1200
Dark Elf's Bow ◆- Damage
- 10
- Speed
- 6
- Lvl
- 120
- Str
- 80
- Dur
- 6500
Dark Knight Bow- Damage
- 7
- Speed
- 8
- Lvl
- 140
- Str
- 100
- Dur
- 30000
Direction-BowA heavy bow that hits harder than a Composite Bow, at the cost of a slower draw.- Damage
- 6
- Speed
- 8
- Lvl
- 60
- Str
- 100
- Dur
- 1200
Elemental Bow ◆Fires elemental shots instead of physical.Reduces the target's magic absorption.+20% Absorption to the active element-20% Absorption to the other elementsAbility:Switch element with the special-ability key(Ice / Earth / Lightning / Fire)- Damage
- 11
- Speed
- 9
- Lvl
- 120
- Str
- 80
- Dur
- 8000
Fragile Dark Elf's Bow ◆- Damage
- 10
- Speed
- 6
- Lvl
- 120
- Str
- 80
- Dur
- 6500
Long Bow- Damage
- 4
- Speed
- 4
- Lvl
- 35
- Str
- 12
- Dur
- 800
Short Bow- Damage
- 3
- Speed
- 3
- Str
- 10
- Dur
- 500
Dagger- Damage
- 2
- Str
- 10
- Dur
- 300
Dagger +1- Damage
- 2+1
- Lvl
- 10
- Str
- 10
- Dur
- 800
Dagger +2- Damage
- 2+2
- Lvl
- 20
- Str
- 10
- Dur
- 300
Wood Shield- Dur
- 300
Blood Rapier ◆+80 Hit Ratio.You take 12% of the damage you deal as recoil. Mana Save 28%.- Damage
- 13
- Speed
- 3
- Lvl
- 70
- Str
- 11
- Dur
- 5000
Dark Knight Rapier- Damage
- 7
- Speed
- 2
- Lvl
- 140
- Str
- 11
- Dur
- 30000
Dark Knight Sabre- Damage
- 8
- Speed
- 5
- Lvl
- 140
- Str
- 65
- Dur
- 30000
Esterk- Damage
- 5
- Speed
- 3
- Lvl
- 10
- Str
- 12
- Dur
- 800
Esterk +1- Damage
- 5+1
- Speed
- 3
- Lvl
- 20
- Str
- 12
- Dur
- 1400
Esterk +2- Damage
- 5+2
- Speed
- 3
- Lvl
- 30
- Str
- 12
- Dur
- 1400
Fragile Kloness Esterk ◆+1 physical damage per 182 reputation you have (max +7).+1 more per 36 reputation above your target (max +7). Mana Save 28%.- Damage
- 9
- Speed
- 6
- Lvl
- 120
- Str
- 50
- Dur
- 5000
Fragile Xelima Rapier ◆Activate: for 60 seconds, each hit on a player deals at least half of their current HP. Mana Save 28%.- Damage
- 8
- Speed
- 4
- Lvl
- 120
- Str
- 11
- Dur
- 5000
Kloness Esterk ◆+1 physical damage per 182 reputation you have (max +7).+1 more per 36 reputation above your target (max +7). Mana Save 28%.- Damage
- 13
- Speed
- 5
- Lvl
- 120
- Str
- 50
- Dur
- 5000
Knight Rapier- Damage
- 9
- Speed
- 2
- Lvl
- 95
- Str
- 11
- Dur
- 1100
Lagi Shield- Lvl
- 60
- Str
- 30
- Dur
- 800
Rapier- Damage
- 4
- Speed
- 2
- Str
- 11
- Dur
- 800
Rapier +1- Damage
- 4+1
- Speed
- 2
- Lvl
- 30
- Str
- 11
- Dur
- 1000
Rapier +2- Damage
- 4+2
- Speed
- 2
- Lvl
- 30
- Str
- 11
- Dur
- 1000
Sabre- Damage
- 7
- Speed
- 5
- Lvl
- 30
- Str
- 65
- Dur
- 800
Sabre +1- Damage
- 7+1
- Speed
- 5
- Lvl
- 40
- Str
- 65
- Dur
- 1000
Sabre +2- Damage
- 7+2
- Speed
- 5
- Lvl
- 50
- Str
- 65
- Dur
- 1000
Xelima's Rapier ◆Activate: for 60 seconds, each hit on a player deals at least half of their current HP. Mana Save 28%.- Damage
- 12
- Speed
- 3
- Lvl
- 120
- Str
- 11
- Dur
- 5000
Bane ◆Strikes the target twice with every swing.- Damage
- 27
- Speed
- 15
- Lvl
- 140
- Str
- 150
- Dur
- 6000
Barbarian HammerBatters and breaks the target's armor durability on hit.- Damage
- 16
- Speed
- 15
- Lvl
- 80
- Str
- 150
- Dur
- 4500
Barbarian Hammer +1- Damage
- 16+1
- Speed
- 15
- Lvl
- 80
- Str
- 150
- Dur
- 4500
Barbarian Hammer +2- Damage
- 16+2
- Speed
- 15
- Lvl
- 80
- Str
- 150
- Dur
- 4500
Battle Hammer- Damage
- 15
- Speed
- 14
- Lvl
- 60
- Str
- 120
- Dur
- 4000
Battle Hammer +1- Damage
- 15+1
- Speed
- 14
- Lvl
- 70
- Str
- 120
- Dur
- 4000
Battle Hammer +2- Damage
- 15+2
- Speed
- 14
- Lvl
- 80
- Str
- 120
- Dur
- 4000
Dark Knight Hammer- Damage
- 17
- Speed
- 15
- Lvl
- 140
- Str
- 150
- Dur
- 30000
Elemental Hammer ◆Deals elemental damage instead of physical.Reduces the target's magic absorption.+20% Absorption to the active element-20% Absorption to the other elementsAbility:Switch element with the special-ability key(Ice / Earth / Lightning / Fire)- Damage
- 26
- Speed
- 15
- Lvl
- 120
- Str
- 150
- Dur
- 6000
Giant Battle Hammer- Damage
- 23
- Speed
- 14
- Lvl
- 120
- Str
- 140
- Dur
- 6000
Hammer- Damage
- 14
- Speed
- 11
- Lvl
- 45
- Str
- 90
- Dur
- 2000
Hammer +1- Damage
- 14+1
- Speed
- 11
- Lvl
- 55
- Str
- 90
- Dur
- 2000
Hammer +2- Damage
- 14+2
- Speed
- 11
- Lvl
- 65
- Str
- 90
- Dur
- 2000
Mallet- Damage
- 10
- Speed
- 5
- Lvl
- 10
- Str
- 30
- Dur
- 1000
Mallet +1- Damage
- 10+1
- Speed
- 5
- Lvl
- 20
- Str
- 30
- Dur
- 1000
Mallet +2- Damage
- 10+2
- Speed
- 5
- Lvl
- 40
- Str
- 30
- Dur
- 1000
Bastad Sword- Damage
- 9
- Speed
- 6
- Lvl
- 30
- Str
- 33
- Dur
- 800
Bastard Sword- Damage
- 9
- Speed
- 6
- Lvl
- 30
- Str
- 33
- Dur
- 1400
Bastard Sword +1- Damage
- 9+1
- Speed
- 6
- Lvl
- 35
- Str
- 33
- Dur
- 1400
Bastard Sword +2- Damage
- 9+2
- Speed
- 6
- Lvl
- 45
- Str
- 33
- Dur
- 1400
Black Shadow Sword ◆- Damage
- 16
- Speed
- 14
- Lvl
- 120
- Str
- 150
- Dur
- 2800
Blood Sword ◆+80 Hit Ratio.You take 12% of the damage you deal as recoil.- Damage
- 20
- Speed
- 11
- Lvl
- 100
- Str
- 131
- Dur
- 8000
Broad Sword- Damage
- 8
- Speed
- 5
- Lvl
- 20
- Str
- 28
- Dur
- 800
Broad Sword +1- Damage
- 8+1
- Speed
- 5
- Lvl
- 30
- Str
- 28
- Dur
- 1400
Broad Sword +2- Damage
- 8+2
- Speed
- 5
- Lvl
- 40
- Str
- 28
- Dur
- 1400
Bronze Shield- Lvl
- 40
- Str
- 20
- Dur
- 500
Claymore- Damage
- 10
- Speed
- 7
- Lvl
- 40
- Str
- 40
- Dur
- 1000
Claymore +1- Damage
- 10+1
- Speed
- 7
- Lvl
- 50
- Str
- 40
- Dur
- 1400
Claymore +2- Damage
- 10+2
- Speed
- 7
- Lvl
- 60
- Str
- 40
- Dur
- 1400
Dark Executor ◆+12 physical damage during the night.- Damage
- 20
- Speed
- 13
- Lvl
- 100
- Str
- 140
- Dur
- 4000
Dark Knight Flamberge- Damage
- 16
- Speed
- 10
- Lvl
- 140
- Str
- 60
- Dur
- 30000
Demon Slayer ◆+20 damage to Demons. +25% life steal.- Damage
- 23
- Speed
- 12
- Lvl
- 100
- Str
- 120
- Dur
- 5000
Devlin ShieldMP recovery +10%. Killing a unit restores +1% of your max MP.You can cast spells while holding it.- Lvl
- 50
- Str
- 15
- Dur
- 1400
Excalibur ◆Mana Save 34%.- Damage
- 16
- Speed
- 8
- Lvl
- 100
- Str
- 40
- Dur
- 8000
Exceptional Devlin ShieldMP recovery +30%. Killing a unit restores +3% of your max MP.You can cast spells while holding it.- Lvl
- 60
- Str
- 15
- Dur
- 3850
Flamberge- Damage
- 13
- Speed
- 10
- Lvl
- 50
- Str
- 60
- Dur
- 1000
Flamberge +1- Damage
- 13+1
- Speed
- 10
- Lvl
- 60
- Str
- 60
- Dur
- 1400
Flamberge +2- Damage
- 13+2
- Speed
- 10
- Lvl
- 70
- Str
- 60
- Dur
- 1400
Fragile Kloness Blade ◆+1 physical damage per 182 reputation you have (max +7).+1 more per 36 reputation above your target (max +7).- Damage
- 15
- Speed
- 12
- Lvl
- 120
- Str
- 120
- Dur
- 8000
Fragile Merien ShieldActivate for total invincibility: all incoming physical and magic damage is nullified. Lasts 60 seconds.- Lvl
- 100
- Str
- 40
- Dur
- 2500
Fragile Stormbringer ◆+2 melee attack range.Each hit unleashes a storm that damages nearby enemies.Requires 65 Intelligence to wield.- Damage
- 16
- Speed
- 10
- Lvl
- 140
- Str
- 110
- Dur
- 4000
Fragile Sword of Ice Elemental ◆Activate: for 60 seconds, each hit freezes a player for 30 seconds.- Damage
- 14
- Speed
- 10
- Lvl
- 100
- Str
- 100
- Dur
- 7000
Fragile Sword of Medusa ◆Activate: for 60 seconds, each hit paralyzes a player for 10 seconds.Pierces Protection From Magic and Absolute Magic Protection.- Damage
- 14
- Speed
- 10
- Lvl
- 120
- Str
- 100
- Dur
- 7000
Fragile The Devastator ◆Deals up to +50% more damage based on the enemy's missing HP.- Damage
- 19
- Speed
- 15
- Lvl
- 140
- Str
- 200
- Dur
- 4000
Fragile Xelima Blade ◆Activate: for 60 seconds, each hit on a player deals at least half of their current HP.- Damage
- 14
- Speed
- 11
- Lvl
- 120
- Str
- 120
- Dur
- 8000
Giant Sword- Damage
- 15
- Speed
- 12
- Lvl
- 75
- Str
- 130
- Dur
- 1500
Giant Sword +1- Damage
- 15+1
- Speed
- 12
- Lvl
- 75
- Str
- 130
- Dur
- 1500
Giant Sword +2- Damage
- 15+2
- Speed
- 12
- Lvl
- 75
- Str
- 130
- Dur
- 1500
Great Sword- Damage
- 12
- Speed
- 8
- Lvl
- 50
- Str
- 52
- Dur
- 1000
Great Sword +1- Damage
- 12+1
- Speed
- 8
- Lvl
- 60
- Str
- 52
- Dur
- 1400
Great Sword +2- Damage
- 12+2
- Speed
- 8
- Lvl
- 70
- Str
- 52
- Dur
- 1400
Iron Shield- Lvl
- 50
- Str
- 25
- Dur
- 500
Kite Shield- Lvl
- 70
- Str
- 32
- Dur
- 800
Kloness Blade ◆+1 physical damage per 182 reputation you have (max +7).+1 more per 36 reputation above your target (max +7).- Damage
- 21
- Speed
- 12
- Lvl
- 120
- Str
- 120
- Dur
- 8000
Knight Flamberge- Damage
- 17
- Speed
- 10
- Lvl
- 95
- Str
- 60
- Dur
- 1200
Knight Great Sword- Damage
- 15
- Speed
- 8
- Lvl
- 85
- Str
- 52
- Dur
- 1200
Lighting Blade ◆+12 physical damage during the day.- Damage
- 20
- Speed
- 13
- Lvl
- 100
- Str
- 140
- Dur
- 4000
Long Sword- Damage
- 4
- Speed
- 2
- Str
- 12
- Dur
- 800
Long Sword +1- Damage
- 4+1
- Speed
- 2
- Lvl
- 25
- Str
- 12
- Dur
- 1400
Long Sword +2- Damage
- 4+2
- Speed
- 2
- Lvl
- 50
- Str
- 12
- Dur
- 1400
Merien's ShieldActivate for total invincibility: all incoming physical and magic damage is nullified. Lasts 60 seconds.- Lvl
- 100
- Str
- 40
- Dur
- 2500
Scimitar- Damage
- 6
- Speed
- 3
- Lvl
- 10
- Str
- 18
- Dur
- 800
Scimitar +1- Damage
- 6+1
- Speed
- 3
- Lvl
- 30
- Str
- 18
- Dur
- 1000
Scimitar +2- Damage
- 6+2
- Speed
- 3
- Lvl
- 50
- Str
- 18
- Dur
- 1000
Scutum Shield- Lvl
- 30
- Str
- 20
- Dur
- 500
Storm Bringer ◆+2 melee attack range.Each hit unleashes a storm that damages nearby enemies.Requires 65 Intelligence to wield.- Damage
- 21
- Speed
- 10
- Lvl
- 140
- Str
- 110
- Dur
- 4000
Superior Devlin ShieldMP recovery +20%. Killing a unit restores +2% of your max MP.You can cast spells while holding it.- Lvl
- 55
- Str
- 15
- Dur
- 3150
Sword of Heavens ◆Activate: instantly restore all your HP and clear the debuffs affecting you.For 60 seconds while worn you gain Absolute Magic Protection,plus immunity to Freeze and Cancellation.Unequipping the sword ends all three at once.- Damage
- 18
- Speed
- 11
- Lvl
- 100
- Str
- 131
- Dur
- 8000
Sword of Ice Elemental ◆Activate: for 60 seconds, each hit freezes a player for 30 seconds.- Damage
- 20
- Speed
- 10
- Lvl
- 100
- Str
- 100
- Dur
- 7000
Sword of Thirst ◆Heals you for 30% of the physical damage you deal (1/3 with bows).- Damage
- 20
- Speed
- 13
- Lvl
- 120
- Str
- 150
- Dur
- 8000
Targe Shield- Lvl
- 20
- Str
- 18
- Dur
- 500
The Devastator ◆Deals up to +50% more damage based on the enemy's missing HP.- Damage
- 26
- Speed
- 15
- Lvl
- 140
- Str
- 200
- Dur
- 4000
Tower Shield- Lvl
- 80
- Str
- 40
- Dur
- 800
Xelima's Blade ◆Activate: for 60 seconds, each hit on a player deals at least half of their current HP.- Damage
- 21
- Speed
- 11
- Lvl
- 120
- Str
- 120
- Dur
- 8000
Dark Knight Falchion- Damage
- 9
- Speed
- 4
- Lvl
- 140
- Str
- 45
- Dur
- 30000
Falchion- Damage
- 6
- Speed
- 4
- Str
- 45
- Dur
- 800
Falchion +1- Damage
- 6+1
- Speed
- 4
- Lvl
- 35
- Str
- 45
- Dur
- 1400
Falchion +2- Damage
- 6+2
- Speed
- 4
- Lvl
- 45
- Str
- 45
- Dur
- 1400
Fire Sword ◆+50 Hit Ratio.+100 Magic Hit Ratio.25% chance on a critical hit to unleash a Mass Fire Strikethat spares you and your allies.Consumes 10% of your maximum mana.Every 3rd consecutive hit within 3 secondsrestores 1% of your maximum mana.- Damage
- 8
- Speed
- 4
- Lvl
- 100
- Str
- 14
- Dur
- 800
Gladius- Damage
- 4
- Speed
- 3
- Lvl
- 10
- Str
- 35
- Dur
- 500
Gladius +1- Damage
- 4+1
- Speed
- 3
- Lvl
- 20
- Str
- 35
- Dur
- 800
Gladius +2- Damage
- 4+2
- Speed
- 3
- Lvl
- 30
- Str
- 35
- Dur
- 500
Leather Shield- Lvl
- 10
- Str
- 10
- Dur
- 300
Main Gauche- Damage
- 3
- Speed
- 1
- Lvl
- 10
- Str
- 20
- Dur
- 500
Main Gauche +1- Damage
- 3+1
- Speed
- 1
- Lvl
- 15
- Str
- 20
- Dur
- 800
Main Gauche +2- Damage
- 3+2
- Speed
- 1
- Lvl
- 25
- Str
- 20
- Dur
- 500
Short Sword- Damage
- 3
- Speed
- 2
- Dur
- 500
Short Sword- Damage
- 3
- Speed
- 2
- Dur
- 500
Short Sword +1- Damage
- 3+1
- Speed
- 2
- Lvl
- 10
- Dur
- 800
Berserk Magic Wand (MS10) ◆Mana Save 10%. Increases your magic damage by 25%.- Damage
- 7
- Speed
- 1
- Lvl
- 120
- Dur
- 5000
Berserk Magic Wand (MS20) ◆Mana Save 20%. Increases your magic damage by 25%.- Damage
- 7
- Speed
- 1
- Lvl
- 120
- Dur
- 5000
Charge Wand of CancellationCasts Cancellation using stored charges (20% chance to spend a charge on cast start). Cannot be recharged.- Damage
- 5
- Speed
- 1
- Mag
- 135
- Dur
- 4000
Charge Wand of Ice-StormCasts Ice-Storm using stored charges. Cannot be recharged.- Damage
- 5
- Speed
- 1
- Mag
- 59
- Dur
- 4000
Charge Wand of InhibitionCasts Inhibition-Casting using stored charges. Cannot be recharged.- Damage
- 5
- Speed
- 1
- Mag
- 180
- Dur
- 4000
Charge Wand of Mass-Illusion-MovementCasts Mass-Illusion-Movement using stored charges. Cannot be recharged.- Damage
- 5
- Speed
- 1
- Mag
- 200
- Dur
- 4000
Dark Mage Magic StaffMana Save 22%.- Damage
- 5
- Speed
- 1
- Lvl
- 140
- Str
- 10
- Dur
- 30000
Fragile Berserk Wand (MS20) ◆Mana Save 20%. Increases your magic damage by 25%.- Damage
- 3
- Speed
- 1
- Lvl
- 120
- Dur
- 5000
Fragile Kloness Wand (MS20) ◆Mana Save 20%. +1 magic damage per 200 reputation you have (max +10),+1 more per 44 reputation above your target (max +9).- Damage
- 3
- Speed
- 1
- Lvl
- 120
- Dur
- 5000
Fragile Void Staff (MS10) ◆Mana Save 10%. Deals +10% magic damage.Ignores 40% of the target's magic and elemental Absorption.- Damage
- 3
- Speed
- 1
- Lvl
- 120
- Dur
- 5000
Fragile Void Staff (MS20) ◆Mana Save 20%. Deals +10% magic damage.Ignores 40% of the target's magic and elemental Absorption.- Damage
- 3
- Speed
- 1
- Lvl
- 120
- Dur
- 5000
Kloness Magic Wand (MS10) ◆Mana Save 10%. +1 magic damage per 200 reputation you have (max +10),+1 more per 44 reputation above your target (max +9).- Damage
- 3
- Speed
- 1
- Lvl
- 120
- Dur
- 5000
Kloness Magic Wand (MS20) ◆Mana Save 20%. +1 magic damage per 200 reputation you have (max +10),+1 more per 44 reputation above your target (max +9).- Damage
- 3
- Speed
- 1
- Lvl
- 120
- Dur
- 5000
Magic Wand (M.Shield)Adds +30% Physical Absorption to your body armor while wielded.- Damage
- 5
- Speed
- 1
- Dur
- 5000
Magic Wand (MS0)- Damage
- 2
- Speed
- 1
- Str
- 10
- Dur
- 1200
Magic Wand (MS0) II- Damage
- 5
- Speed
- 1
- Dur
- 1200
Magic Wand (MS10)- Damage
- 4
- Speed
- 1
- Lvl
- 15
- Str
- 10
- Dur
- 2400
Magic Wand (MS20)- Damage
- 5
- Speed
- 1
- Lvl
- 35
- Str
- 10
- Dur
- 3600
Magic Wand (MS30-LLF)- Damage
- 6
- Speed
- 1
- Str
- 10
- Dur
- 4800
Resurrection Magic Wand (MS10) ◆Mana Save 10%. With 100 Intelligence and 100 Magic, lets you cast Resurrection.- Damage
- 3
- Speed
- 1
- Lvl
- 100
- Dur
- 5000
Resurrection Magic Wand (MS20) ◆Mana Save 20%. With 100 Intelligence and 100 Magic, lets you cast Resurrection.- Damage
- 3
- Speed
- 1
- Lvl
- 100
- Dur
- 5000
Void Staff (MS10) ◆Mana Save 10%. Deals +10% magic damage.Ignores 40% of the target's magic and elemental Absorption.- Damage
- 3
- Speed
- 1
- Lvl
- 120
- Dur
- 5000
Void Staff (MS20) ◆Mana Save 20%. Deals +10% magic damage.Ignores 40% of the target's magic and elemental Absorption.- Damage
- 3
- Speed
- 1
- Lvl
- 120
- Dur
- 5000
Wizard Magic Staff (MS10)- Damage
- 7
- Speed
- 1
- Lvl
- 60
- Str
- 10
- Dur
- 3600
Wizard Magic Staff (MS20)- Damage
- 7
- Speed
- 1
- Lvl
- 70
- Str
- 10
- Dur
- 3600
Nothing here
No weapons match those filters. Weapons you cannot obtain are hidden — the toggle above brings them back.
Generated from our game data.
