Services of the Realm

City Hall & Services

Both capitals run a city hall, and between them they hold most of what a character does when it is not fighting: selling to strangers, mailing a friend, storing a hoard, travelling, respeccing and starting over stronger. This page is the map of who to click.

Auction House

Barnaby's ledger is the server's open market. You list an item, walk away, and the auction runs without you — no standing in town spamming a trade channel, no waiting for the buyer to be online at the same time as you. Listings are browsable, bids are yours to place and withdraw, and the tabs keep your own sales, your own bids and the history of what things actually sold for. You can narrow the board down by weapon type or armour slot, by rarity (the colour of the name) and by M or W armour, search for an item by name in your own language, and sort by clicking a column header.

The seller prices each listing in EVO Coins or in gold, and everything on that listing — the bids and the final payment — moves in that same currency. The fees are always gold, and they are there to keep the board honest: listing costs something, so nobody floods it, and pulling a bid costs something, so a bid means what it says. The listing fee depends on how long you want the listing to run — one, two or three days, your choice — and it is never refunded, not when the listing expires and not when you cancel it. Fragile and bound items cannot be listed.

Auction house rules
RuleValue
CurrencyEVO Coins or gold
How long a listing runs1, 2 or 3 days — you choose when you list
Listing fee — 1 day10,000 gold
Listing fee — 2 days25,000 gold
Listing fee — 3 days40,000 gold
Withdrawing a bid5,000 gold
CancellingAny time except the last hour
Active listings per player20
Highest price in EVO Coins9,999 coins
Highest price in gold9,999,999 gold
Cannot be listedFragile and bound items, and anything a shop or the blacksmith sells as-is

Player mail

Open Mailbox in William's menu and you can write to any character by name and attach up to 20 items to the letter. The recipient does not have to be online — that is the whole point. It costs 100 gold to send, you need to be level 20, and anything nobody claims comes back to you after 30 days rather than vanishing. Your mailbox holds 50 letters.

The mailbox is also where the game reaches you: when your Drops list overflows its cap, the overflow is mailed to you instead of being thrown away.

Warehouse

The warehouse keeper holds your character's own vault: up to 200 items across ten pages, sorted into categories for you, with a search box and the mouse wheel to flip pages. That vault belongs to one character. Next to it he opens the Shared Bank, a second vault that belongs to your whole account: 200 slots in ten pages and a pool of gold every one of your characters can reach — so the sword your mage will never swing can wait for the warrior you have not made yet. Bound items do not go into the Shared Bank.

Both vaults are built to be lived in. In the Shared Bank a pile of identical items takes a single slot, however many there are, and it shows twenty slots to a page with a list you can scroll. With either vault open, double-click an item in your bag to deposit it. And if a stack in the Warehouse is too heavy to carry whole, the game asks how many you want and lets you take part of it, up to what you can carry. The Sort button keeps potions together by type, from weakest to strongest, and files monster parts with the other crafting materials.

Guilds get their own: the guild warehouse grows with the guild's warehouse upgrade, fifty slots per level up to 500 at level ten. Every member can deposit, and every rank can withdraw except Guildsman, the rank a new member starts at. See the guild system for the ranks.

Teleport

The city hall will move you across the world for a fee. Travel drops you on a spread of landing spots rather than one square, so arriving is not an invitation to be boxed in by whoever was waiting.

Teleport destinations
DestinationCost (gold)Notes
PromiselandFreeLevels 60 to 119
Bleeding Island100Any level
PvP Arena 1250Any level
Rocky Highland / Eternal Field500Level 20+, one per nation
Middleland2,500Level 120+
Dungeon L22,500Level 120+

Rebirth

At level 140 you can be reborn, and you can do it up to thirty times. A rebirth sends you back to level 1 with your stats reset — but you keep your items, your skills and your entire talent tree, and you gain three extra stat points that are yours forever. Each rebirth costs gold (200,000 per rebirth, capped at a million) and five Majestics per rebirth.

Levelling gets slower with each rebirth, and it keeps doing so all thirty times. The step from one rebirth to the next is deliberately small, so the last stretch is longer than the first without ever turning into a wall. The numbers are on Character Development.

Coin Shop

The in-game coin shop is paid in EVO Coins and sells services rather than power: town changes, stat and name changes, guild name changes, armour sex changers, cosmetic dyes, a free model change that switches the coin shop's cape and footwear to their other look (Cape ↔ Combatant Cape, Shoes ↔ Boots) and keeps their dye and upgrades, an Unlearn Talent Ticket for when your build was a mistake, and the slates. Nothing in it swings a fight that gear and talents do not swing harder. See Economy for how the currencies fit together.

The shop has two tabs: Items, for things you take with you, and Services, for things done to your character or your account. Chat translation is not sold here: it is free for everyone — see Talking.

Change City comes with conditions: it is refused — and nothing is charged — while you are dead, inside an arena match, locked to a map, or while a war event is running or still has rewards to pay out; and a guildmaster whose guild still has members must hand over the leadership first. When it goes through, you leave your guild and your party, and every Hero piece you own — worn, in your bag or in your warehouse — becomes the same piece of your new city.

Event Officer

Thaddeus trades in Event Tokens, and you earn those by taking tokens instead of gold when you hand in a quest — most of the quest book offers the choice — and the High Priest of your temple pays them on top of gold for his daily quest. His shelf is 23 items deep: reputation points, Stones of Xelima and Merien for your upgrades, the Unlearn Talent Ticket at 280 tokens, and a rack of fragile versions of weapons you would otherwise have to pray for — real power with a short life, so you can borrow a Sword of Medusa for a week of hunting without ever having seen one drop.

Hero Items

Hero gear is bought with war, not gold: William sells each piece for enemy kills and contribution — 100 kills and ten contribution for the cheapest — and the set carries bonuses that only apply in combat — hit ratio for warriors, magic for casters. You hold one of each piece per character, and for 50 enemy kills William swaps a Hero's Cape between its two looks. Prices and the cape rules are on Dark Knight/Mage & Hero Items.

Dark Knight & Dark Mage weapons

At maximum level, William hands you one Dark weapon of each kind — once per character, ever. They are the endgame reward for finishing the climb, and unlike everything else in the game they upgrade with a guaranteed success all the way to +5, paying in Majestics instead of luck. No stone lost, no gear broken; just a long bill. See Dark Knight/Mage & Hero Items.

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