Items & Gear

Dark Knight/Mage & Hero Items

The prestige tier: faction Hero gear bought with war instead of gold, the Dark Knight and Dark Mage weapons the city hall hands out free at max level, and every item marked unique — 92 obtainable items in all. Full details for any row live on the Statted Items page.

Hero gear — what each piece costs

Hero gear is not sold for gold. You pay for it at the city hall with Enemy Kills and contribution, and both are spent — the counters go down when you take the item. You need at least 100 enemy kills before the city hall will talk to you at all, and then each piece has its own price:

Hero gear prices at the city hall
PieceEnemy Kills spentContribution spent
Hero's Cape300—
Hero Helm15020
Hero Cap10020
Hero Armor30030
Hero Robe20020
Hero Hauberk10010
Hero Leggings15015

Hero set bonuses

Wearing a full Hero set gives you bonuses that no single piece shows. The set is the four body pieces worn together: head, chest, Hero Hauberk and Hero Leggings. The Hero Hauberk and the Hero Leggings are the same for both sets — the head and chest pieces decide which one you are wearing.

What each Hero set gives
SetPiecesSet bonus
Warrior setHero Helm + Hero Armor + Hero Hauberk + Hero Leggings+100 hit ratio and +5 physical damage on every hit.
Mage setHero Cap + Hero Robe + Hero Hauberk + Hero Leggings+4 magic damage, +50 magic accuracy and +50 Magic Resistance, and your spells ignore 20% of the target's magical and elemental absorption.

Dark Knight & Dark Mage weapons

The 8 Dark weapons cost nothing at all. Reach effective level 140 (your level plus your rebirths), walk into the city hall and take them — but one of each, once per character, ever. The game remembers what you claimed even if you throw the weapon away, so there is no second chance.

The catalogue

92 of 93 items

  • Aresden Combatant Fortune Hero CapeCity Hall · HeroBack

    Hero Cape Essence used on the coin shop's Cape or Combatant Cape

    A Hero's Cape + 50 enemy kills at the city hall

    AC
    1
    Dur
    300
  • Aresden Combatant Hero CapeCity Hall · HeroBack

    A Hero's Cape + 50 enemy kills at the city hall

    AC
    1
    Dur
    300
  • Aresden Fortune Hero CapeCity Hall · HeroBack

    Hero Cape Essence used on the coin shop's Cape or Combatant Cape

    AC
    1
    Dur
    300
  • Aresden Hero Armor (M)City Hall · HeroBody

    300 enemy kills + 30 contribution

    AC
    2
    Str
    100
    Dur
    5000
  • Aresden Hero Armor (W)City Hall · HeroBody

    300 enemy kills + 30 contribution

    AC
    2
    Str
    100
    Dur
    5000
  • Aresden Hero Cap (M)City Hall · HeroHead

    100 enemy kills + 20 contribution

    AC
    1
    Str
    15
    Dur
    1500
  • Aresden Hero Cap (W)City Hall · HeroHead

    100 enemy kills + 20 contribution

    AC
    1
    Str
    15
    Dur
    1500
  • Aresden Hero CapeCity Hall · HeroBack

    300 enemy kills

    AC
    1
    Dur
    300
  • Aresden Hero Hauberk (M)City Hall · HeroArms

    100 enemy kills + 10 contribution

    AC
    2
    Str
    15
    Dur
    2000
  • Aresden Hero Hauberk (W)City Hall · HeroArms

    100 enemy kills + 10 contribution

    AC
    2
    Str
    15
    Dur
    2000
  • Aresden Hero Helm (M)City Hall · HeroHead

    150 enemy kills + 20 contribution

    AC
    2
    Str
    100
    Dur
    2500
  • Aresden Hero Helm (W)City Hall · HeroHead

    150 enemy kills + 20 contribution

    AC
    2
    Str
    100
    Dur
    2500
  • Aresden Hero Leggings (M)City Hall · HeroLeggings

    150 enemy kills + 15 contribution

    AC
    2
    Str
    15
    Dur
    3000
  • Aresden Hero Leggings (W)City Hall · HeroLeggings

    150 enemy kills + 15 contribution

    AC
    2
    Str
    15
    Dur
    3000
  • Aresden Hero Robe (M)City Hall · HeroBody

    200 enemy kills + 20 contribution

    AC
    1
    Str
    15
    Dur
    4000
  • Aresden Hero Robe (W)City Hall · HeroBody

    200 enemy kills + 20 contribution

    AC
    1
    Str
    15
    Dur
    4000
  • Bane ◆DropsTwo-HandHammer
    Strikes the target twice with every swing.
    Lvl
    140
    Str
    150
    Dur
    6000
  • Berserk Magic Wand (MS10) ◆DropsRight HandWand
    Mana Save 10%. Increases your magic damage by 25%.
    Lvl
    120
    Dur
    5000
  • Berserk Magic Wand (MS20) ◆DropsRight HandWand
    Mana Save 20%. Increases your magic damage by 25%.
    Lvl
    120
    Dur
    5000
  • Blood Axe ◆DropsRight HandAxe
    +80 Hit Ratio.You take 12% of the damage you deal as recoil.
    Lvl
    100
    Str
    61
    Dur
    7000
  • Blood Rapier ◆DropsRight HandFencing
    +80 Hit Ratio.You take 12% of the damage you deal as recoil. Mana Save 28%.
    Lvl
    70
    Str
    11
    Dur
    5000
  • Blood Sword ◆DropsTwo-HandLong Sword
    +80 Hit Ratio.You take 12% of the damage you deal as recoil.
    Lvl
    100
    Str
    131
    Dur
    8000
  • Dark Elf's Bow ◆DropsTwo-HandBow
    Lvl
    120
    Str
    80
    Dur
    6500
  • Dark Executor ◆DropsTwo-HandLong Sword
    +12 physical damage during the night.
    Lvl
    100
    Str
    140
    Dur
    4000
  • Dark Knight Battle AxeCity Hall · DarkTwo-HandAxe

    Free at max level · once per character

    Lvl
    140
    Str
    90
    Dur
    30000
  • Dark Knight BowCity Hall · DarkTwo-HandBow

    Free at max level · once per character

    Lvl
    140
    Str
    100
    Dur
    30000
  • Dark Knight FalchionCity Hall · DarkRight HandShort Sword

    Free at max level · once per character

    Lvl
    140
    Str
    45
    Dur
    30000
  • Dark Knight FlambergeCity Hall · DarkTwo-HandLong Sword

    Free at max level · once per character

    Lvl
    140
    Str
    60
    Dur
    30000
  • Dark Knight HammerCity Hall · DarkTwo-HandHammer

    Free at max level · once per character

    Lvl
    140
    Str
    150
    Dur
    30000
  • Dark Knight RapierCity Hall · DarkRight HandFencing

    Free at max level · once per character

    Lvl
    140
    Str
    11
    Dur
    30000
  • Dark Knight SabreCity Hall · DarkRight HandFencing

    Free at max level · once per character

    Lvl
    140
    Str
    65
    Dur
    30000
  • Dark Mage Magic StaffCity Hall · DarkRight HandWand

    Free at max level · once per character

    Mana Save 22%.
    Lvl
    140
    Str
    10
    Dur
    30000
  • Demon Slayer ◆DropsTwo-HandLong Sword
    +20 damage to Demons. +25% life steal.
    Lvl
    100
    Str
    120
    Dur
    5000
  • Elemental Bow ◆DropsTwo-HandBow
    Fires elemental shots instead of physical.Reduces the target's magic absorption.+20% Absorption to the active element-20% Absorption to the other elementsAbility:Switch element with the special-ability key(Ice / Earth / Lightning / Fire)
    Lvl
    120
    Str
    80
    Dur
    8000
  • Elemental Hammer ◆DropsTwo-HandHammer
    Deals elemental damage instead of physical.Reduces the target's magic absorption.+20% Absorption to the active element-20% Absorption to the other elementsAbility:Switch element with the special-ability key(Ice / Earth / Lightning / Fire)
    Lvl
    120
    Str
    150
    Dur
    6000
  • Elvine Combatant Fortune Hero CapeCity Hall · HeroBack

    Hero Cape Essence used on the coin shop's Cape or Combatant Cape

    A Hero's Cape + 50 enemy kills at the city hall

    AC
    1
    Dur
    300
  • Elvine Combatant Hero CapeCity Hall · HeroBack

    A Hero's Cape + 50 enemy kills at the city hall

    AC
    1
    Dur
    300
  • Elvine Fortune Hero CapeCity Hall · HeroBack

    Hero Cape Essence used on the coin shop's Cape or Combatant Cape

    AC
    1
    Dur
    300
  • Elvine Hero Armor (M)City Hall · HeroBody

    300 enemy kills + 30 contribution

    AC
    2
    Str
    100
    Dur
    5000
  • Elvine Hero Armor (W)City Hall · HeroBody

    300 enemy kills + 30 contribution

    AC
    2
    Str
    100
    Dur
    5000
  • Elvine Hero Cap (M)City Hall · HeroHead

    100 enemy kills + 20 contribution

    AC
    1
    Str
    15
    Dur
    1500
  • Elvine Hero Cap (W)City Hall · HeroHead

    100 enemy kills + 20 contribution

    AC
    1
    Str
    15
    Dur
    1500
  • Elvine Hero CapeCity Hall · HeroBack

    300 enemy kills

    AC
    1
    Dur
    300
  • Elvine Hero Hauberk (M)City Hall · HeroArms

    100 enemy kills + 10 contribution

    AC
    2
    Str
    15
    Dur
    2000
  • Elvine Hero Hauberk (W)City Hall · HeroArms

    100 enemy kills + 10 contribution

    AC
    2
    Str
    15
    Dur
    2000
  • Elvine Hero Helm (M)City Hall · HeroHead

    150 enemy kills + 20 contribution

    AC
    2
    Str
    100
    Dur
    2500
  • Elvine Hero Helm (W)City Hall · HeroHead

    150 enemy kills + 20 contribution

    AC
    2
    Str
    100
    Dur
    2500
  • Elvine Hero Leggings (M)City Hall · HeroLeggings

    150 enemy kills + 15 contribution

    AC
    2
    Str
    15
    Dur
    3000
  • Elvine Hero Leggings (W)City Hall · HeroLeggings

    150 enemy kills + 15 contribution

    AC
    2
    Str
    15
    Dur
    3000
  • Elvine Hero Robe (M)City Hall · HeroBody

    200 enemy kills + 20 contribution

    AC
    1
    Str
    15
    Dur
    4000
  • Elvine Hero Robe (W)City Hall · HeroBody

    200 enemy kills + 20 contribution

    AC
    1
    Str
    15
    Dur
    4000
  • Excalibur ◆DropsRight HandLong Sword
    Mana Save 34%.
    Lvl
    100
    Str
    40
    Dur
    8000
  • Fire Sword ◆DropsRight HandShort Sword
    +50 Hit Ratio.+100 Magic Hit Ratio.25% chance on a critical hit to unleash a Mass Fire Strikethat spares you and your allies.Consumes 10% of your maximum mana.Every 3rd consecutive hit within 3 secondsrestores 1% of your maximum mana.
    Lvl
    100
    Str
    14
    Dur
    800
  • Fragile Berserk Wand (MS20) ◆ShopRight HandWand
    Mana Save 20%. Increases your magic damage by 25%.
    Lvl
    120
    Dur
    5000
  • Fragile Dark Elf's Bow ◆ShopTwo-HandBow
    Lvl
    120
    Str
    80
    Dur
    6500
  • Fragile Kloness Axe ◆ShopTwo-HandAxe
    +1 physical damage per 182 reputation you have (max +7).+1 more per 36 reputation above your target (max +7).
    Lvl
    120
    Str
    150
    Dur
    7000
  • Fragile Kloness Blade ◆ShopTwo-HandLong Sword
    +1 physical damage per 182 reputation you have (max +7).+1 more per 36 reputation above your target (max +7).
    Lvl
    120
    Str
    120
    Dur
    8000
  • Fragile Kloness Esterk ◆ShopRight HandFencing
    +1 physical damage per 182 reputation you have (max +7).+1 more per 36 reputation above your target (max +7). Mana Save 28%.
    Lvl
    120
    Str
    50
    Dur
    5000
  • Fragile Kloness Wand (MS20) ◆ShopRight HandWand
    Mana Save 20%. +1 magic damage per 200 reputation you have (max +10),+1 more per 44 reputation above your target (max +9).
    Lvl
    120
    Dur
    5000
  • Fragile Stormbringer ◆ShopTwo-HandLong Sword
    +2 melee attack range.Each hit unleashes a storm that damages nearby enemies.Requires 65 Intelligence to wield.
    Lvl
    140
    Str
    110
    Dur
    4000
  • Fragile Sword of Ice Elemental ◆ShopTwo-HandLong Sword
    Activate: for 60 seconds, each hit freezes a player for 30 seconds.
    Lvl
    100
    Str
    100
    Dur
    7000
  • Fragile Sword of Medusa ◆ShopTwo-HandLong Sword
    Activate: for 60 seconds, each hit paralyzes a player for 10 seconds.Pierces Protection From Magic and Absolute Magic Protection.
    Lvl
    120
    Str
    100
    Dur
    7000
  • Fragile The Devastator ◆ShopTwo-HandLong Sword
    Deals up to +50% more damage based on the enemy's missing HP.
    Lvl
    140
    Str
    200
    Dur
    4000
  • Fragile Void Staff (MS10) ◆ShopRight HandWand
    Mana Save 10%. Deals +10% magic damage.Ignores 40% of the target's magic and elemental Absorption.
    Lvl
    120
    Dur
    5000
  • Fragile Void Staff (MS20) ◆ShopRight HandWand
    Mana Save 20%. Deals +10% magic damage.Ignores 40% of the target's magic and elemental Absorption.
    Lvl
    120
    Dur
    5000
  • Fragile Xelima Axe ◆ShopTwo-HandAxe
    Activate: for 60 seconds, each hit on a player deals at least half of their current HP.
    Lvl
    120
    Str
    120
    Dur
    7000
  • Fragile Xelima Blade ◆ShopTwo-HandLong Sword
    Activate: for 60 seconds, each hit on a player deals at least half of their current HP.
    Lvl
    120
    Str
    120
    Dur
    8000
  • Fragile Xelima Rapier ◆ShopRight HandFencing
    Activate: for 60 seconds, each hit on a player deals at least half of their current HP. Mana Save 28%.
    Lvl
    120
    Str
    11
    Dur
    5000
  • Hero Cape CatalystCash Shop
    Use on a Hero's Cape: the cape is destroyed and leaves a Hero Cape Essence bound to you.Apply that Essence to a plain Cape to make it a Hero's Cape. Sacrificing a Combatant cape gives back a Combatant.
    Dur
    3
  • Hero Cape EssenceCash Shop

    Left behind when a Hero Cape Catalyst is used on a Hero's Cape

    Use on a plain Cape: it becomes your nation's Hero's Cape, keeping its stats and durability. Dye is removed: a Hero's Cape is never dyed.The Essence is bound to you, and the cape it creates is bound too.
    Dur
    1
  • Hero Cape EssenceCash Shop

    Left behind when a Hero Cape Catalyst is used on a Hero's Cape

    Use on a plain Cape: it becomes your nation's Hero's Cape, keeping its stats and durability. Dye is removed: a Hero's Cape is never dyed.The Essence is bound to you, and the cape it creates is bound too.
    Dur
    1
  • Kloness Axe ◆DropsTwo-HandAxe
    +1 physical damage per 182 reputation you have (max +7).+1 more per 36 reputation above your target (max +7).
    Lvl
    120
    Str
    150
    Dur
    7000
  • Kloness Blade ◆DropsTwo-HandLong Sword
    +1 physical damage per 182 reputation you have (max +7).+1 more per 36 reputation above your target (max +7).
    Lvl
    120
    Str
    120
    Dur
    8000
  • Kloness Esterk ◆DropsRight HandFencing
    +1 physical damage per 182 reputation you have (max +7).+1 more per 36 reputation above your target (max +7). Mana Save 28%.
    Lvl
    120
    Str
    50
    Dur
    5000
  • Kloness Magic Wand (MS10) ◆DropsRight HandWand
    Mana Save 10%. +1 magic damage per 200 reputation you have (max +10),+1 more per 44 reputation above your target (max +9).
    Lvl
    120
    Dur
    5000
  • Kloness Magic Wand (MS20) ◆DropsRight HandWand
    Mana Save 20%. +1 magic damage per 200 reputation you have (max +10),+1 more per 44 reputation above your target (max +9).
    Lvl
    120
    Dur
    5000
  • Lighting Blade ◆DropsTwo-HandLong Sword
    +12 physical damage during the day.
    Lvl
    100
    Str
    140
    Dur
    4000
  • Resurrection Magic Wand (MS10) ◆DropsRight HandWand
    Mana Save 10%. With 100 Intelligence and 100 Magic, lets you cast Resurrection.
    Lvl
    100
    Dur
    5000
  • Resurrection Magic Wand (MS20) ◆DropsRight HandWand
    Mana Save 20%. With 100 Intelligence and 100 Magic, lets you cast Resurrection.
    Lvl
    100
    Dur
    5000
  • Ring of Arch MageDropsRight Finger
    +7 magic damage.
    Lvl
    120
    Dur
    300
  • Ring of Grand MageDropsRight Finger
    +5 magic damage.
    Lvl
    80
    Dur
    300
  • Ring of MageDropsRight Finger
    +4 magic damage.
    Lvl
    50
    Dur
    300
  • Storm Bringer ◆DropsTwo-HandLong Sword
    +2 melee attack range.Each hit unleashes a storm that damages nearby enemies.Requires 65 Intelligence to wield.
    Lvl
    140
    Str
    110
    Dur
    4000
  • Sword of Heavens ◆DropsTwo-HandLong Sword
    Activate: instantly restore all your HP and clear the debuffs affecting you.For 60 seconds while worn you gain Absolute Magic Protection,plus immunity to Freeze and Cancellation.Unequipping the sword ends all three at once.
    Lvl
    100
    Str
    131
    Dur
    8000
  • Sword of Ice Elemental ◆DropsTwo-HandLong Sword
    Activate: for 60 seconds, each hit freezes a player for 30 seconds.
    Lvl
    100
    Str
    100
    Dur
    7000
  • Sword of Thirst ◆DropsTwo-HandLong Sword
    Heals you for 30% of the physical damage you deal (1/3 with bows).
    Lvl
    120
    Str
    150
    Dur
    8000
  • The Devastator ◆DropsTwo-HandLong Sword
    Deals up to +50% more damage based on the enemy's missing HP.
    Lvl
    140
    Str
    200
    Dur
    4000
  • Void Staff (MS10) ◆DropsRight HandWand
    Mana Save 10%. Deals +10% magic damage.Ignores 40% of the target's magic and elemental Absorption.
    Lvl
    120
    Dur
    5000
  • Void Staff (MS20) ◆DropsRight HandWand
    Mana Save 20%. Deals +10% magic damage.Ignores 40% of the target's magic and elemental Absorption.
    Lvl
    120
    Dur
    5000
  • Xelima's Axe ◆DropsTwo-HandAxe
    Activate: for 60 seconds, each hit on a player deals at least half of their current HP.
    Lvl
    120
    Str
    120
    Dur
    7000
  • Xelima's Blade ◆DropsTwo-HandLong Sword
    Activate: for 60 seconds, each hit on a player deals at least half of their current HP.
    Lvl
    120
    Str
    120
    Dur
    8000
  • Xelima's Rapier ◆DropsRight HandFencing
    Activate: for 60 seconds, each hit on a player deals at least half of their current HP. Mana Save 28%.
    Lvl
    120
    Str
    11
    Dur
    5000
Where the Dark Knight / Dark Mage armour went

This page used to list a hidden set of Dark Knight and Dark Mage armour, and a withdrawn Dark Knight Great Sword. Nothing in the live game gave that armour out, and all of it has now been removed from the game data, together with the Great Sword — so it no longer shows up here, even with Show unobtainable ticked. The Dark weapons the city hall hands out are untouched.

Generated from our game data and the live server's city-hall rules.

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