Items & Gear
Dark Knight/Mage & Hero Items
The prestige tier: faction Hero gear bought with war instead of gold, the Dark Knight and Dark Mage weapons the city hall hands out free at max level, and every item marked unique — 83 obtainable items in all. Full details for any row live on the Statted Items page.
Hero gear — what each piece costs
Hero gear is not sold for gold. You pay for it at the city hall with Enemy Kills and contribution, and both are spent — the counters go down when you take the item. You need at least 100 enemy kills before the city hall will talk to you at all, and then each piece has its own price:
| Piece | Enemy Kills spent | Contribution spent |
|---|---|---|
| Hero's Cape | 300 | — |
| Hero Helm | 150 | 20 |
| Hero Cap | 100 | 20 |
| Hero Armor | 300 | 30 |
| Hero Robe | 200 | 20 |
| Hero Hauberk | 100 | 10 |
| Hero Leggings | 150 | 15 |
Dark Knight & Dark Mage weapons
The 6 Dark weapons cost nothing at all. Reach max level, walk into the city hall and take them — but one of each, once per character, ever. The game remembers what you claimed even if you throw the weapon away, so there is no second chance.
The catalogue
Aresden Hero Armor (M)300 enemy kills + 30 contribution
- AC
- 2
- Dur
- 5000
Aresden Hero Armor (W)300 enemy kills + 30 contribution
- AC
- 2
- Dur
- 5000
Aresden Hero Cap (M)100 enemy kills + 20 contribution
- AC
- 1
- Dur
- 1500
Aresden Hero Cap (W)100 enemy kills + 20 contribution
- AC
- 1
- Dur
- 1500
Aresden Hero Hauberk (M)100 enemy kills + 10 contribution
- AC
- 2
- Dur
- 2000
Aresden Hero Hauberk (W)100 enemy kills + 10 contribution
- AC
- 2
- Dur
- 2000
Aresden Hero Helm (M)150 enemy kills + 20 contribution
- AC
- 2
- Dur
- 2500
Aresden Hero Helm (W)150 enemy kills + 20 contribution
- AC
- 2
- Dur
- 2500
Aresden Hero Leggings (M)150 enemy kills + 15 contribution
- AC
- 2
- Dur
- 3000
Aresden Hero Leggings (W)150 enemy kills + 15 contribution
- AC
- 2
- Dur
- 3000
Aresden Hero Robe (M)200 enemy kills + 20 contribution
- AC
- 1
- Dur
- 4000
Aresden Hero Robe (W)200 enemy kills + 20 contribution
- AC
- 1
- Dur
- 4000
Aresden-Hero's Cape300 enemy kills
- AC
- 1
- Dur
- 300
Aresden-Hero's Cape +1- AC
- 1
- Dur
- 300
Bane ◆Strikes the target twice with every swing.- Lvl
- 140
- Str
- 150
- Dur
- 6000
Berserk Magic Wand (MS10) ◆Berserk Magic Wand (MS.10)Mana Save 10%. Increases your magic damage by 25%.- Lvl
- 120
- Dur
- 5000
Berserk Magic Wand (MS20) ◆Berserk Magic Wand (MS.20)Mana Save 20%. Increases your magic damage by 25%.- Lvl
- 120
- Dur
- 5000
Black Shadow Sword ◆- Lvl
- 120
- Dur
- 2800
Blood Axe ◆+80 Hit Ratio.You take 12% of the damage you deal as recoil.- Lvl
- 100
- Str
- 61
- Dur
- 7000
Blood Rapier ◆+80 Hit Ratio.You take 12% of the damage you deal as recoil. Mana Save 28%.- Lvl
- 70
- Str
- 11
- Dur
- 5000
Blood Sword ◆+80 Hit Ratio.You take 12% of the damage you deal as recoil.- Lvl
- 100
- Str
- 131
- Dur
- 8000
Dark Elf's Bow ◆- Lvl
- 120
- Str
- 80
- Dur
- 6500
Dark Executor ◆+12 physical damage during the night.- Lvl
- 100
- Dur
- 4000
Dark Knight Battle Axe- Lvl
- 140
- Str
- 90
- Dur
- 30000
Dark Knight BowFree at max level · once per character
- Lvl
- 140
- Str
- 100
- Dur
- 30000
Dark Knight Falchion- Lvl
- 140
- Str
- 45
- Dur
- 30000
Dark Knight FlambergeFree at max level · once per character
- Lvl
- 140
- Str
- 60
- Dur
- 30000
Dark Knight Full-Helm (M)- AC
- 2
- Dur
- 30000
Dark Knight Full-Helm (W)- AC
- 2
- Dur
- 30000
Dark Knight Giant Sword- Lvl
- 120
- Dur
- 30000
Dark Knight Great Sword- Lvl
- 140
- Str
- 52
- Dur
- 30000
Dark Knight HammerFree at max level · once per character
- Lvl
- 140
- Str
- 150
- Dur
- 30000
Dark Knight Hauberk (M)- AC
- 2
- Dur
- 30000
Dark Knight Hauberk (W)- AC
- 2
- Dur
- 30000
Dark Knight Leggings (M)- AC
- 2
- Dur
- 30000
Dark Knight Leggings (W)- AC
- 2
- Dur
- 30000
Dark Knight Plate Mail (M)- AC
- 2
- Dur
- 30000
Dark Knight Plate Mail (W)- AC
- 2
- Dur
- 30000
Dark Knight RapierFree at max level · once per character
- Lvl
- 140
- Str
- 11
- Dur
- 30000
Dark Knight SabreFree at max level · once per character
- Lvl
- 140
- Str
- 65
- Dur
- 30000
Dark Knight Templar- Lvl
- 120
- Dur
- 30000
Dark Mage Chain Mail (M)- AC
- 2
- Dur
- 30000
Dark Mage Chain Mail (W)- AC
- 2
- Dur
- 30000
Dark Mage Hauberk (M)- AC
- 2
- Dur
- 30000
Dark Mage Hauberk (W)- AC
- 2
- Dur
- 30000
Dark Mage Leather Armor (M)- AC
- 2
- Dur
- 30000
Dark Mage Leggings (M)- AC
- 2
- Dur
- 30000
Dark Mage Leggings (W)- AC
- 2
- Dur
- 30000
Dark Mage Magic StaffFree at max level · once per character
Mana Save 22%. Increases your magic damage by 20%.- Lvl
- 140
- Str
- 10
- Dur
- 30000
Dark Mage Magic Staff (W)Mana Save 22%. Increases your magic damage by 20%.- Lvl
- 140
- Str
- 10
- Dur
- 30000
Dark Mage Magic WandMana Save 28%. Increases your magic damage by 20%.- Lvl
- 120
- Str
- 10
- Dur
- 30000
Dark Mage Robe (M)- AC
- 1
- Dur
- 30000
Dark Mage Robe (W)- AC
- 1
- Dur
- 30000
Dark Mage Scale Mail (M)- AC
- 2
- Dur
- 30000
Dark Mage Templar- Lvl
- 120
- Str
- 10
- Dur
- 30000
Demon Slayer ◆+20 damage to Demons. +25% life steal.- Lvl
- 100
- Str
- 120
- Dur
- 5000
Direction-Bow ◆A heavy bow that hits harder than a Composite Bow, at the cost of a slower draw.- Lvl
- 60
- Str
- 100
- Dur
- 1200
Elemental Bow ◆Fires elemental shots instead of physical.Reduces the target's magic absorption.+20% Absorption to the active element-20% Absorption to the other elementsAbility:Switch element with the special-ability key(Ice / Earth / Lightning / Fire)- Lvl
- 120
- Str
- 80
- Dur
- 8000
Elemental Hammer ◆Deals elemental damage instead of physical.Reduces the target's magic absorption.+20% Absorption to the active element-20% Absorption to the other elementsAbility:Switch element with the special-ability key(Ice / Earth / Lightning / Fire)- Lvl
- 120
- Str
- 150
- Dur
- 6000
Elvine Hero Armor (M)300 enemy kills + 30 contribution
- AC
- 2
- Dur
- 5000
Elvine Hero Armor (W)300 enemy kills + 30 contribution
- AC
- 2
- Dur
- 5000
Elvine Hero Cap (M)100 enemy kills + 20 contribution
- AC
- 1
- Dur
- 1500
Elvine Hero Cap (W)100 enemy kills + 20 contribution
- AC
- 1
- Dur
- 1500
Elvine Hero Hauberk (M)100 enemy kills + 10 contribution
- AC
- 2
- Dur
- 2000
Elvine Hero Hauberk (W)100 enemy kills + 10 contribution
- AC
- 2
- Dur
- 2000
Elvine Hero Helm (M)150 enemy kills + 20 contribution
- AC
- 2
- Dur
- 2500
Elvine Hero Helm (W)150 enemy kills + 20 contribution
- AC
- 2
- Dur
- 2500
Elvine Hero Leggings (M)150 enemy kills + 15 contribution
- AC
- 2
- Dur
- 3000
Elvine Hero Leggings (W)150 enemy kills + 15 contribution
- AC
- 2
- Dur
- 3000
Elvine Hero Robe (M)200 enemy kills + 20 contribution
- AC
- 1
- Dur
- 4000
Elvine Hero Robe (W)200 enemy kills + 20 contribution
- AC
- 1
- Dur
- 4000
Elvine-Hero's Cape300 enemy kills
- AC
- 1
- Dur
- 300
Elvine-Hero's Cape +1- AC
- 1
- Dur
- 300
Excalibur ◆Mana Save 34%.- Lvl
- 100
- Str
- 40
- Dur
- 8000
Fire Sword ◆+50 Hit Ratio.+100 Magic Hit Ratio.25% chance on a critical hit to unleash a Mass Fire Strikethat spares you and your allies.Consumes 10% of your maximum mana.Every 3rd consecutive hit within 3 secondsrestores 1% of your maximum mana.- Lvl
- 100
- Dur
- 800
Fire-Bow ◆While moving, leaves a burning patch of fire at the target in addition to the arrow.- Lvl
- 70
- Dur
- 1000
Fragile Berserk Wand (MS20) ◆Mana Save 20%. Increases your magic damage by 25%.- Lvl
- 120
- Dur
- 5000
Fragile Kloness Axe ◆+1 physical damage per 182 reputation you have (max +11).+1 more per 36 reputation above your target (max +11).- Lvl
- 120
- Str
- 150
- Dur
- 7000
Fragile Kloness Blade ◆+1 physical damage per 182 reputation you have (max +11).+1 more per 36 reputation above your target (max +11).- Lvl
- 120
- Str
- 120
- Dur
- 8000
Fragile Kloness Esterk ◆+1 physical damage per 182 reputation you have (max +11).+1 more per 36 reputation above your target (max +11). Mana Save 28%.- Lvl
- 120
- Str
- 50
- Dur
- 5000
Fragile Kloness Wand (MS20) ◆Mana Save 20%. +1 magic damage per 200 reputation you have (max +10),+1 more per 44 reputation above your target (max +9).- Lvl
- 120
- Dur
- 5000
Fragile Stormbringer ◆+2 melee attack range.Each hit unleashes a storm that damages nearby enemies.Requires 65 Intelligence to wield.- Lvl
- 140
- Str
- 110
- Dur
- 4000
Fragile Sword of Ice Elemental ◆Activate: for 60 seconds, each hit freezes a player for 30 seconds.- Lvl
- 100
- Str
- 100
- Dur
- 7000
Fragile Sword of Medusa ◆Activate: for 60 seconds, each hit paralyzes a player for 10 seconds.- Lvl
- 120
- Str
- 100
- Dur
- 7000
Fragile The Devastator ◆Deals up to +50% more damage based on the enemy's missing HP.- Lvl
- 140
- Str
- 200
- Dur
- 4000
Fragile Void Staff (MS10) ◆Mana Save 10%. Deals +10% magic damage.Ignores 40% of the target's magic and elemental Absorption.- Lvl
- 120
- Dur
- 5000
Fragile Void Staff (MS20) ◆Mana Save 20%. Deals +10% magic damage.Ignores 40% of the target's magic and elemental Absorption.- Lvl
- 120
- Dur
- 5000
Fragile Xelima Axe ◆Activate: for 60 seconds, each hit on a player deals at least half of their current HP.- Lvl
- 120
- Str
- 120
- Dur
- 7000
Fragile Xelima Blade ◆Activate: for 60 seconds, each hit on a player deals at least half of their current HP.- Lvl
- 120
- Str
- 120
- Dur
- 8000
Fragile Xelima Rapier ◆Activate: for 60 seconds, each hit on a player deals at least half of their current HP. Mana Save 28%.- Lvl
- 120
- Str
- 11
- Dur
- 5000
Hero Cape CatalystUse on a Hero's Cape: the cape is destroyed and leaves a Hero Cape Essence bound to you.Apply that Essence to a plain Cape to make it a Hero's Cape. Sacrificing a +1 cape gives back a +1.- Dur
- 3
Hero Cape EssenceUse on a plain Cape: it becomes your nation's Hero's Cape, keeping its stats, its dye and its durability.The Essence is bound to you, and the cape it creates is bound too.- Dur
- 1
Kloness Axe ◆+1 physical damage per 182 reputation you have (max +11).+1 more per 36 reputation above your target (max +11).- Lvl
- 120
- Str
- 150
- Dur
- 7000
Kloness Blade ◆+1 physical damage per 182 reputation you have (max +11).+1 more per 36 reputation above your target (max +11).- Lvl
- 120
- Str
- 120
- Dur
- 8000
Kloness Esterk ◆+1 physical damage per 182 reputation you have (max +11).+1 more per 36 reputation above your target (max +11). Mana Save 28%.- Lvl
- 120
- Str
- 50
- Dur
- 5000
Kloness Magic Wand (MS10) ◆Kloness Magic Wand (MS.10)Mana Save 10%. +1 magic damage per 200 reputation you have (max +10),+1 more per 44 reputation above your target (max +9).- Lvl
- 120
- Dur
- 5000
Kloness Magic Wand (MS20) ◆Kloness Magic Wand (MS.20)Mana Save 20%. +1 magic damage per 200 reputation you have (max +10),+1 more per 44 reputation above your target (max +9).- Lvl
- 120
- Dur
- 5000
Lighting Blade ◆+12 physical damage during the day.- Lvl
- 100
- Str
- 140
- Dur
- 4000
Resurrection Magic Wand (MS10) ◆Resurrection Magic Wand (MS.10)Mana Save 10%. With 100 Intelligence and 100 Magic, lets you cast Resurrection.- Lvl
- 100
- Dur
- 5000
Resurrection Magic Wand (MS20) ◆Resurrection Magic Wand (MS.20)Mana Save 20%. With 100 Intelligence and 100 Magic, lets you cast Resurrection.- Lvl
- 100
- Dur
- 5000
Ring of Arch Mage+7 magic damage.- Lvl
- 120
- Dur
- 300
Ring of Grand Mage+5 magic damage.- Lvl
- 80
- Dur
- 300
Ring of Mage+4 magic damage.- Lvl
- 50
- Dur
- 300
Storm Bringer ◆+2 melee attack range.Each hit unleashes a storm that damages nearby enemies.Requires 65 Intelligence to wield.- Lvl
- 140
- Str
- 110
- Dur
- 4000
Sword of Heavens ◆Activate: instantly restore all your HP and clear the debuffs affecting you.For 60 seconds while worn you gain Absolute Magic Protection,plus immunity to Freeze and Cancellation.Unequipping the sword ends all three at once.- Lvl
- 100
- Str
- 131
- Dur
- 8000
Sword of Ice Elemental ◆Activate: for 60 seconds, each hit freezes a player for 30 seconds.- Lvl
- 100
- Str
- 100
- Dur
- 7000
Sword of Medusa ◆Activate: for 60 seconds, each hit paralyzes a player for 10 seconds.- Lvl
- 120
- Str
- 100
- Dur
- 7000
Sword of Thirst ◆Heals you for 30% of the physical damage you deal (1/3 with bows).- Lvl
- 120
- Str
- 150
- Dur
- 8000
The Devastator ◆Deals up to +50% more damage based on the enemy's missing HP.- Lvl
- 140
- Str
- 200
- Dur
- 4000
Void Staff (MS10) ◆Mana Save 10%. Deals +10% magic damage.Ignores 40% of the target's magic and elemental Absorption.- Lvl
- 120
- Dur
- 5000
Void Staff (MS20) ◆Mana Save 20%. Deals +10% magic damage.Ignores 40% of the target's magic and elemental Absorption.- Lvl
- 120
- Dur
- 5000
Xelima's Axe ◆Activate: for 60 seconds, each hit on a player deals at least half of their current HP.- Lvl
- 120
- Str
- 120
- Dur
- 7000
Xelima's Blade ◆Activate: for 60 seconds, each hit on a player deals at least half of their current HP.- Lvl
- 120
- Str
- 120
- Dur
- 8000
Xelima's Rapier ◆Activate: for 60 seconds, each hit on a player deals at least half of their current HP. Mana Save 28%.- Lvl
- 120
- Str
- 11
- Dur
- 5000
Nothing here
No items match those filters. Items you cannot obtain are hidden — the toggle above brings them back.
Why some Dark Knight / Dark Mage armour is hidden
Alongside the free Dark weapons, the game data carries a full set of Dark Knight and Dark Mage armour — hauberks, plate mail, robes, leggings, full-helms, in male and female cuts. Those are recoloured variants of ordinary armour and nothing in the live game gives them out: no monster drops them, no shop stocks them and the city hall's Dark list only ever offers weapons. They are in the hidden set for that reason, not because they were forgotten. The Dark Knight Great Sword is hidden for a different reason: it was offered and was withdrawn, so players who already claimed one keep it, but nobody new can.
Generated from our game data and the live server's city-hall rules.
