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Drops
Rare drops12Top-end gear that only drops
Berserk Magic Wand (MS20)Almost never
Berserk Magic Wand (MS10)Almost never
Resurrection Magic Wand (MS20)Almost never
Resurrection Magic Wand (MS10)Almost never
Demon SlayerAlmost never
Sword of ThirstAlmost never
Giant Sword +2Almost never
Blood SwordVery scarce
Blood RapierVery scarce
Blood AxeVery scarce
Barbarian Hammer +2Very scarce
Battle Hammer +2Occasional
Uncommon drops16Gear no gold shop sells
Necklace of XelimaAlmost never
Ring of Demon powerAlmost never
Hat of Divinity (M/W)Almost never
HR 60 NecklaceAlmost never
Battle Axe +2Almost never
Necklace of ThirstAlmost never
Ring of ThirstAlmost never
Bloody Shock Wave ManualAlmost never
Haste ManualVery scarce
Sabre +2Very scarce
Necklace of EfreetVery scarce
Flamberge +2Scarce
Falchion +2Scarce
Scroll of Renown (9)Occasional
Stone of XelimaOccasional
Stone of MerienOccasional
Weapons & Armor23Everyday equipment
Also sold in shops (20)
Battle Axe +1Very scarce
CapeVery scarce
Horned Helm (M/W)Scarce
Wings Helm (M/W)Scarce
Wizard Hat (M/W)Scarce
Full-Helm (M/W)Scarce
Wizard Robe (M/W)Occasional
Plate Mail (M/W)Occasional
Ring Mail (M/W)Occasional
Chain Mail (M/W)Occasional
Ring Hose (M/W)Occasional
Chain Hose (M/W)Occasional
Lagi ShieldOccasional
Kite ShieldOccasional
Tower ShieldOccasional
Magic Wand (MS20)Occasional
Hauberk (M/W)Occasional
Battle AxeFrequent
Giant SwordFrequent
Battle HammerFrequent
Crafting materials4Body parts for Alchemy recipes
Stats
- HP
- 1391
- EXP
- ~4587?EXP it gives, by your levelLv 1~40940Lv 20~32224Lv 40~23050Lv 60~13876Lv 81+~4587For a character with no rebirths. Wild spawns give about 25% more, and each Rebirth gives a little less.
- Gold
- 713–1077
- Damage
- 10–100
- Element
- Neutral
- Defense Ratio
- 450
- Hit Ratio
- 500
- Magic Resistance
- 100
- Magic Absorption
- 65%
- Magic Level
- 7
- Attack Range
- 4
- Sight Range
- 7
- Drop Tier
- 8
- Family
- Fiends
Magic Absorption is the share of every spell's damage this monster shrugs off — most monsters have none. One that spawns with Anti-Magic Damage absorbs 40% more, up to a ceiling of 80%. Effects that cut the target's absorption, like the Fire talent, only add damage against monsters that have some.
