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Drops
Rare drops2Top-end gear that only drops
Uncommon drops14Gear no gold shop sells
Inhibition Magic Casting ManualAlmost never
Charge Wand of CancellationAlmost never
Necklace of LicheAlmost never
Ring of Arch MageAlmost never
Ice Storm ManualAlmost never
Magic Wand (MS30-LLF)Almost never
Haste ManualAlmost never
Ring of Grand MageVery scarce
Magic Wand (M.Shield)Very scarce
Charge Wand of InhibitionVery scarce
Charge Wand of Mass-Illusion-MovementVery scarce
Scroll of Renown (6)Occasional
Stone of XelimaOccasional
Stone of MerienOccasional
Weapons & Armor18Everyday equipment
Also sold in shops (18)
Wizard Hat (M/W)Scarce
Magic Wand (MS20)Scarce
Full-Helm (M/W)Scarce
Wings Helm (M/W)Scarce
Wizard Cap (M/W)Scarce
Helm (M/W)Scarce
Wizard Robe (M/W)Occasional
Plate Mail (M/W)Occasional
Lagi ShieldOccasional
Kite ShieldOccasional
Tower ShieldOccasional
Ring Mail (M/W)Occasional
Chain Mail (M/W)Occasional
Robe (M/W)Occasional
Ring Hose (M/W)Occasional
Chain Hose (M/W)Occasional
Hauberk (M/W)Occasional
Magic Wand (MS10)Frequent
Stats
- HP
- 579
- EXP
- ~928?EXP it gives, by your levelLv 1~8285Lv 20~6521Lv 40~4664Lv 60~2808Lv 81+~928For a character with no rebirths. Wild spawns give about 25% more, and each Rebirth gives a little less.
- Gold
- 51–84
- Damage
- 8–48
- Element
- Water/Ice
- Defense Ratio
- 300
- Hit Ratio
- 230
- Magic Resistance
- 75
- Magic Absorption
- 10%
- Magic Level
- 6
- Attack Range
- 5
- Sight Range
- 7
- Drop Tier
- 7
- Family
- Undead
Magic Absorption is the share of every spell's damage this monster shrugs off — most monsters have none. One that spawns with Anti-Magic Damage absorbs 40% more, up to a ceiling of 80%. Effects that cut the target's absorption, like the Fire talent, only add damage against monsters that have some.
