Map

Ice Map

Lv 120+

Map data

Level range
Lv 120+
Spawn generators
12
Monsters at once
105
summed spawn caps
Object cap
250
Random mobs
Level 14
spawns beyond the fixed list

Spawns

12 spawn generators
MonsterMaxBerserkSpecial attackSA chance
Beholder10—Anti-Physical DamageAnti-Magic DamageExplosiveCritical Explosive20%
Beholder12—Anti-Physical DamageAnti-Magic DamageExplosiveCritical Explosive15%
Beholder12—Anti-Physical DamageAnti-Magic DamageExplosiveCritical Explosive15%
Direboar8—Anti-Physical DamageAnti-Magic DamageExplosiveCritical Explosive15%
Direboar8—Anti-Physical DamageAnti-Magic DamageExplosiveCritical Explosive15%
Direboar8—Anti-Physical DamageAnti-Magic DamageExplosiveCritical Explosive15%
Frost12—ClairvoyantDestruction of Magic ProtectionAnti-Physical DamageAnti-Magic DamageCritical Explosive15%
Frost8—ClairvoyantDestruction of Magic ProtectionAnti-Physical DamageAnti-Magic DamageCritical Explosive15%
Frost8—ClairvoyantDestruction of Magic ProtectionAnti-Physical DamageAnti-Magic DamageCritical Explosive15%
Ice Golem8—ClairvoyantDestruction of Magic ProtectionAnti-Physical DamageAnti-Magic DamageCritical Explosive15%
Ice Golem8—ClairvoyantDestruction of Magic ProtectionAnti-Physical DamageAnti-Magic DamageCritical Explosive15%
Tiger Worm3—Anti-Physical DamageAnti-Magic Damage15%

Max is how many of that monster the generator keeps alive at once. Berserk and special attack are per-spawn rolls: each monster that appears here has that chance of coming out with the listed trait.

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