← All monsters

Drops
Rare drops3Top-end gear that only drops
Uncommon drops28Gear no gold shop sells
Ring of the XelimaAlmost never
Necklace of XelimaAlmost never
Ring of Arch MageAlmost never
Inhibition Magic Casting ManualAlmost never
Necklace of MedusaAlmost never
Ring of Dragon PowerAlmost never
HR 60 NecklaceAlmost never
Necklace of Earth ElementalAlmost never
Ring of Grand MageAlmost never
Ring of Demon powerAlmost never
Emerald RingAlmost never
Ring of Ogre powerAlmost never
Hat of Divinity (M/W)Almost never
Necklace of Earth ProtectionAlmost never
Necklace of MerienVery scarce
Charge Wand of CancellationVery scarce
Haste ManualOccasional
Charge Wand of InhibitionOccasional
Magic Wand (M.Shield)Occasional
Magic Necklace (DF+10)Occasional
Magic Necklace (MS10)Occasional
Magic Necklace (DM+1)Occasional
Ruby RingOccasional
Ring of MageOccasional
Ring of WizardOccasional
Scroll of Renown (12)Frequent
Stone of XelimaFrequent
Stone of MerienFrequent
Weapons & Armor5Everyday equipment
Stats
- HP
- 10001–12000
- EXP
- ~44155?EXP it gives, by your levelLv 1~394091Lv 20~310195Lv 40~221883Lv 60~133571Lv 81+~44155For a character with no rebirths. Wild spawns give about 25% more, and each Rebirth gives a little less.
- Gold
- 866–1306
- Damage
- 15–210
- Element
- Neutral
- Defense Ratio
- 450
- Hit Ratio
- 1200
- Magic Resistance
- 100
- Magic Absorption
- 70%
- Magic Level
- 9
- Attack Range
- 6
- Sight Range
- 7
- Drop Tier
- 10
- Family
- Beasts
Magic Absorption is the share of every spell's damage this monster shrugs off — most monsters have none. One that spawns with Anti-Magic Damage absorbs 40% more, up to a ceiling of 80%. Effects that cut the target's absorption, like the Fire talent, only add damage against monsters that have some.
