← All monsters

Drops
Rare drops8Top-end gear that only drops
Uncommon drops13Gear no gold shop sells
Ring of Dragon PowerAlmost never
Ring of Demon powerAlmost never
Battle Axe +2Almost never
Haste ManualAlmost never
Charge Wand of Ice-StormVery scarce
Sabre +2Very scarce
Massive Illusion Movement ManualVery scarce
Charge Wand of Mass-Illusion-MovementVery scarce
Flamberge +2Occasional
Falchion +2Occasional
Scroll of Renown (9)Occasional
Stone of XelimaOccasional
Stone of MerienOccasional
Weapons & Armor20Everyday equipment
Also sold in shops (17)
Battle Axe +1Scarce
CapeScarce
Horned Helm (M/W)Scarce
Wings Helm (M/W)Occasional
Wizard Hat (M/W)Occasional
Full-Helm (M/W)Occasional
Wizard Robe (M/W)Occasional
Plate Mail (M/W)Occasional
Chain Mail (M/W)Frequent
Ring Hose (M/W)Frequent
Kite ShieldFrequent
Tower ShieldFrequent
Magic Wand (MS20)Frequent
Hauberk (M/W)Frequent
Giant SwordFrequent
Battle AxeFrequent
Battle HammerFrequent
Stats
- HP
- 2501–3000
- EXP
- ~5642?EXP it gives, by your levelLv 1~50356Lv 20~39636Lv 40~28352Lv 60~17067Lv 81+~5642For a character with no rebirths. Wild spawns give about 25% more, and each Rebirth gives a little less.
- Gold
- 141–219
- Damage
- 9–90
- Element
- Neutral
- Defense Ratio
- 400
- Hit Ratio
- 500
- Magic Resistance
- 90
- Magic Absorption
- 10%
- Magic Level
- 7
- Attack Range
- 3
- Sight Range
- 5
- Drop Tier
- 9
- Family
- Fiends
Magic Absorption is the share of every spell's damage this monster shrugs off — most monsters have none. One that spawns with Anti-Magic Damage absorbs 40% more, up to a ceiling of 80%. Effects that cut the target's absorption, like the Fire talent, only add damage against monsters that have some.
