← All monsters

Drops
Rare drops8Top-end gear that only drops
Uncommon drops13Gear no gold shop sells
Ring of Dragon PowerAlmost never
Ring of Demon powerAlmost never
Battle Axe +2Almost never
Haste ManualAlmost never
Charge Wand of InhibitionVery scarce
Sabre +2Very scarce
Massive Illusion Movement ManualVery scarce
Charge Wand of Mass-Illusion-MovementVery scarce
Flamberge +2Scarce
Falchion +2Scarce
Scroll of Renown (9)Occasional
Stone of XelimaOccasional
Stone of MerienOccasional
Weapons & Armor20Everyday equipment
Also sold in shops (17)
Battle Axe +1Scarce
CapeScarce
Horned Helm (M/W)Scarce
Wings Helm (M/W)Scarce
Wizard Hat (M/W)Scarce
Full-Helm (M/W)Occasional
Wizard Robe (M/W)Occasional
Plate Mail (M/W)Occasional
Chain Mail (M/W)Occasional
Ring Hose (M/W)Occasional
Kite ShieldOccasional
Tower ShieldOccasional
Magic Wand (MS20)Occasional
Hauberk (M/W)Frequent
Giant SwordFrequent
Battle AxeFrequent
Battle HammerFrequent
Stats
- HP
- 2251–2700
- EXP
- ~4954?EXP it gives, by your levelLv 1~44215Lv 20~34802Lv 40~24894Lv 60~14986Lv 81+~4954For a character with no rebirths. Wild spawns give about 25% more, and each Rebirth gives a little less.
- Gold
- 311–474
- Damage
- 10–100
- Element
- Water/Ice
- Defense Ratio
- 400
- Hit Ratio
- 400
- Magic Resistance
- 90
- Magic Absorption
- 0%
- Magic Level
- 8
- Attack Range
- 2
- Sight Range
- 5
- Drop Tier
- 9
- Family
- Beasts
Magic Absorption is the share of every spell's damage this monster shrugs off — most monsters have none. One that spawns with Anti-Magic Damage absorbs 40% more, up to a ceiling of 80%. Effects that cut the target's absorption, like the Fire talent, only add damage against monsters that have some.
