← All monsters

Drops
Rare drops8Top-end gear that only drops
Uncommon drops12Gear no gold shop sells
Battle Axe +2Almost never
Charge Wand of CancellationAlmost never
Charge Wand of InhibitionAlmost never
Haste ManualAlmost never
Sabre +2Very scarce
Charge Wand of Mass-Illusion-MovementVery scarce
Charge Wand of Ice-StormVery scarce
Flamberge +2Scarce
Falchion +2Scarce
Scroll of Renown (9)Occasional
Stone of XelimaOccasional
Stone of MerienOccasional
Weapons & Armor23Everyday equipment
Also sold in shops (20)
Battle Axe +1Very scarce
CapeVery scarce
Horned Helm (M/W)Scarce
Wings Helm (M/W)Scarce
Wizard Hat (M/W)Scarce
Full-Helm (M/W)Scarce
Wizard Robe (M/W)Occasional
Plate Mail (M/W)Occasional
Ring Mail (M/W)Occasional
Chain Mail (M/W)Occasional
Ring Hose (M/W)Occasional
Chain Hose (M/W)Occasional
Lagi ShieldOccasional
Kite ShieldOccasional
Tower ShieldOccasional
Magic Wand (MS20)Occasional
Hauberk (M/W)Occasional
Battle AxeFrequent
Giant SwordFrequent
Battle HammerFrequent
Stats
- HP
- 1751–2100
- EXP
- ~4100?EXP it gives, by your levelLv 1~36600Lv 20~28808Lv 40~20607Lv 60~12405Lv 81+~4100For a character with no rebirths. Wild spawns give about 25% more, and each Rebirth gives a little less.
- Gold
- 253–385
- Damage
- 12–132
- Element
- Neutral
- Defense Ratio
- 450
- Hit Ratio
- 500
- Magic Resistance
- 100
- Magic Absorption
- 0%
- Magic Level
- 8
- Attack Range
- 3
- Sight Range
- 5
- Drop Tier
- 9
- Family
- Humanoids
Magic Absorption is the share of every spell's damage this monster shrugs off — most monsters have none. One that spawns with Anti-Magic Damage absorbs 40% more, up to a ceiling of 80%. Effects that cut the target's absorption, like the Fire talent, only add damage against monsters that have some.
