← All monsters

Drops
Rare drops2Top-end gear that only drops
Uncommon drops15Gear no gold shop sells
Ring of MageAlmost never
Lucky Gold RingAlmost never
Emerald RingAlmost never
Ring of WizardAlmost never
Ruby RingAlmost never
War Axe +2Very scarce
Sabre +2Scarce
Flamberge +2Scarce
Experience PotionScarce
Great Sword +2Scarce
Esterk +2Scarce
Falchion +2Scarce
Stone of XelimaOccasional
Stone of MerienOccasional
Scroll of Renown (6)Occasional
Weapons & Armor32Everyday equipment
Also sold in shops (29)
War Axe +1Very scarce
Flamberge +1Scarce
War AxeScarce
FlambergeScarce
Great Sword +1Scarce
Wizard Hat (M/W)Scarce
Great SwordScarce
Sabre +1Scarce
Full-Helm (M/W)Scarce
SabreScarce
Wizard Cap (M/W)Scarce
Esterk +1Scarce
EsterkScarce
Bronze ShieldScarce
Iron ShieldScarce
Lagi ShieldScarce
Helm (M/W)Scarce
Falchion +1Occasional
Ring Mail (M/W)Occasional
Chain Mail (M/W)Occasional
HammerOccasional
Magic Wand (MS20)Occasional
Scale Mail (M/W)Occasional
Magic Wand (MS10)Occasional
Magic Wand (MS0)Occasional
Robe (M/W)Occasional
Ring Hose (M/W)Occasional
Chain Hose (M/W)Occasional
Hauberk (M/W)Frequent
Stats
- HP
- 526–630
- EXP
- ~513?EXP it gives, by your levelLv 1~4585Lv 20~3609Lv 40~2581Lv 60~1554Lv 81+~513For a character with no rebirths. Wild spawns give about 25% more, and each Rebirth gives a little less.
- Gold
- 40–68
- Damage
- 8–64
- Element
- Earth
- Defense Ratio
- 80
- Hit Ratio
- 230
- Magic Resistance
- 70
- Magic Absorption
- 0%
- Magic Level
- 5
- Attack Range
- 2
- Sight Range
- 7
- Drop Tier
- 5
- Family
- Constructs
Magic Absorption is the share of every spell's damage this monster shrugs off — most monsters have none. One that spawns with Anti-Magic Damage absorbs 40% more, up to a ceiling of 80%. Effects that cut the target's absorption, like the Fire talent, only add damage against monsters that have some.
