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Drops
Rare drops6Top-end gear that only drops
Uncommon drops12Gear no gold shop sells
HR 60 NecklaceAlmost never
Necklace of MerienAlmost never
Necklace of Air ElementalAlmost never
Necklace of Lightning ProtectionAlmost never
HR 45 NecklaceAlmost never
Ruby RingVery scarce
Sabre +2Scarce
Flamberge +2Scarce
Falchion +2Scarce
Scroll of Renown (6)Occasional
Stone of XelimaOccasional
Stone of MerienOccasional
Weapons & Armor26Everyday equipment
Also sold in shops (23)
Battle AxeVery scarce
Giant SwordScarce
Wizard Hat (M/W)Scarce
Full-Helm (M/W)Scarce
Flamberge +1Scarce
Wizard Cap (M/W)Scarce
Sabre +1Scarce
Helm (M/W)Scarce
Falchion +1Scarce
Wizard Robe (M/W)Scarce
Barbarian HammerOccasional
Iron ShieldOccasional
Lagi ShieldOccasional
Kite ShieldOccasional
Plate Mail (M/W)Occasional
Ring Mail (M/W)Occasional
Chain Mail (M/W)Occasional
Robe (M/W)Occasional
Magic Wand (MS20)Occasional
Ring Hose (M/W)Occasional
Magic Wand (MS10)Occasional
Chain Hose (M/W)Occasional
Hauberk (M/W)Occasional
Stats
- HP
- 499
- EXP
- ~837?EXP it gives, by your levelLv 1~7478Lv 20~5886Lv 40~4210Lv 60~2534Lv 81+~837For a character with no rebirths. Wild spawns give about 25% more, and each Rebirth gives a little less.
- Gold
- 104–164
- Damage
- 8–56
- Element
- Earth
- Defense Ratio
- 250
- Hit Ratio
- 230
- Magic Resistance
- 75
- Magic Absorption
- 20%
- Magic Level
- 0
- Attack Range
- 2
- Sight Range
- 7
- Drop Tier
- 7
- Family
- Giants
Magic Absorption is the share of every spell's damage this monster shrugs off — most monsters have none. One that spawns with Anti-Magic Damage absorbs 40% more, up to a ceiling of 80%. Effects that cut the target's absorption, like the Fire talent, only add damage against monsters that have some.
