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Drops
Rare drops2Top-end gear that only drops
Uncommon drops27Gear no gold shop sells
Necklace of XelimaAlmost never
Ring of Dragon PowerAlmost never
HR 60 NecklaceAlmost never
Necklace of Ice ElementalAlmost never
Ring of Grand MageAlmost never
Necklace of MedusaAlmost never
Ring of Demon powerAlmost never
HR 45 NecklaceAlmost never
Necklace of Ice ProtectionAlmost never
Emerald RingAlmost never
Hat of Divinity (M/W)Almost never
Charge Wand of CancellationAlmost never
Charge Wand of InhibitionScarce
Charge Wand of Mass-Illusion-MovementScarce
Charge Wand of Ice-StormScarce
Magic Wand (M.Shield)Occasional
Haste ManualOccasional
Ring of MageOccasional
Magic Necklace (DF+10)Occasional
Magic Necklace (MS10)Occasional
Magic Necklace (DM+1)Occasional
Ruby RingOccasional
Ring of Ogre powerOccasional
Ring of WizardOccasional
Scroll of Renown (12)Occasional
Stone of XelimaFrequent
Stone of MerienFrequent
Weapons & Armor5Everyday equipment
Stats
- HP
- 5001–6000
- EXP
- ~17422?EXP it gives, by your levelLv 1~155491Lv 20~122389Lv 40~87545Lv 60~52701Lv 81+~17422For a character with no rebirths. Wild spawns give about 25% more, and each Rebirth gives a little less.
- Gold
- 975–1471
- Damage
- 15–210
- Element
- Neutral
- Defense Ratio
- 450
- Hit Ratio
- 1000
- Magic Resistance
- 100
- Magic Absorption
- 55%
- Magic Level
- 7
- Attack Range
- 5
- Sight Range
- 7
- Drop Tier
- 10
- Family
- Fiends
Magic Absorption is the share of every spell's damage this monster shrugs off — most monsters have none. One that spawns with Anti-Magic Damage absorbs 40% more, up to a ceiling of 80%. Effects that cut the target's absorption, like the Fire talent, only add damage against monsters that have some.
