← All monsters

Drops
Rare drops3Top-end gear that only drops
Uncommon drops31Gear no gold shop sells
Ring of the XelimaAlmost never
Necklace of XelimaAlmost never
Necklace of MedusaAlmost never
Ring of Arch MageAlmost never
Inhibition Magic Casting ManualAlmost never
Ring of Dragon PowerAlmost never
Necklace of Earth ElementalAlmost never
Ring of Grand MageAlmost never
HR 60 NecklaceAlmost never
Ring of Demon powerAlmost never
Emerald RingAlmost never
Hat of Divinity (M/W)Almost never
Necklace of Earth ProtectionAlmost never
Necklace of MerienAlmost never
Charge Wand of CancellationVery scarce
Charge Wand of InhibitionVery scarce
Haste ManualVery scarce
Necklace of Poison ProtectionVery scarce
Necklace of SufferentVery scarce
Magic Wand (M.Shield)Scarce
Ruby RingOccasional
Ring of WizardOccasional
Stone of XelimaOccasional
Stone of MerienOccasional
Magic Necklace (MR10)Frequent
Ring of ThirstFrequent
Ring of MageFrequent
Magic Necklace (DM+1)Frequent
Magic Necklace (MS10)Frequent
Magic Necklace (DF+10)Frequent
Ring of Ogre powerFrequent
Stats
- HP
- 11000
- EXP
- ~44155?EXP it gives, by your levelLv 1~394091Lv 20~310195Lv 40~221883Lv 60~133571Lv 81+~44155For a character with no rebirths. Wild spawns give about 25% more, and each Rebirth gives a little less.
- Gold
- 900–1400
- Damage
- 15–210
- Element
- Neutral
- Defense Ratio
- 450
- Hit Ratio
- 1000
- Magic Resistance
- 100
- Magic Absorption
- 70%
- Magic Level
- 14
- Attack Range
- 4
- Sight Range
- 8
- Drop Tier
- 10
- Family
- Humanoids
Magic Absorption is the share of every spell's damage this monster shrugs off — most monsters have none. One that spawns with Anti-Magic Damage absorbs 40% more, up to a ceiling of 80%. Effects that cut the target's absorption, like the Fire talent, only add damage against monsters that have some.
