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Drops
Rare drops13Top-end gear that only drops
Elemental BowAlmost never
ExcaliburAlmost never
Xelima's RapierAlmost never
Xelima's AxeAlmost never
Xelima's BladeAlmost never
Fire SwordAlmost never
BaneAlmost never
Elemental HammerAlmost never
Sword of ThirstAlmost never
Dark ExecutorAlmost never
Giant Sword +2Very scarce
Barbarian Hammer +2Scarce
Battle Hammer +2Occasional
Uncommon drops18Gear no gold shop sells
Ring of the XelimaAlmost never
Ring of the AbaddonAlmost never
Ring of Dragon PowerAlmost never
Hat of Divinity (M/W)Almost never
Ring of Demon powerAlmost never
Necklace of ThirstAlmost never
Necklace of BeholderAlmost never
Battle Axe +2Almost never
Ring of ThirstVery scarce
Necklace of EfreetVery scarce
Bloody Shock Wave ManualVery scarce
Haste ManualVery scarce
Sabre +2Very scarce
Flamberge +2Scarce
Falchion +2Scarce
Scroll of Renown (9)Occasional
Stone of XelimaOccasional
Stone of MerienOccasional
Weapons & Armor23Everyday equipment
Also sold in shops (20)
Battle Axe +1Very scarce
CapeVery scarce
Horned Helm (M/W)Scarce
Wings Helm (M/W)Scarce
Wizard Hat (M/W)Scarce
Full-Helm (M/W)Scarce
Wizard Robe (M/W)Occasional
Plate Mail (M/W)Occasional
Ring Mail (M/W)Occasional
Chain Mail (M/W)Occasional
Ring Hose (M/W)Occasional
Chain Hose (M/W)Occasional
Lagi ShieldOccasional
Kite ShieldOccasional
Tower ShieldOccasional
Magic Wand (MS20)Occasional
Hauberk (M/W)Occasional
Battle AxeFrequent
Giant SwordFrequent
Battle HammerFrequent
Stats
- HP
- 2001–2400
- EXP
- ~7981?EXP it gives, by your levelLv 1~71236Lv 20~56071Lv 40~40107Lv 60~24144Lv 81+~7981For a character with no rebirths. Wild spawns give about 25% more, and each Rebirth gives a little less.
- Gold
- 827–1248
- Damage
- 13–130
- Element
- Neutral
- Defense Ratio
- 450
- Hit Ratio
- 500
- Magic Resistance
- 70
- Magic Absorption
- 70%
- Magic Level
- 7
- Attack Range
- 5
- Sight Range
- 7
- Drop Tier
- 8
- Family
- Fiends
Magic Absorption is the share of every spell's damage this monster shrugs off — most monsters have none. One that spawns with Anti-Magic Damage absorbs 40% more, up to a ceiling of 80%. Effects that cut the target's absorption, like the Fire talent, only add damage against monsters that have some.
