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Drops
Rare drops1Top-end gear that only drops
Uncommon drops18Gear no gold shop sells
Ring of Ogre powerAlmost never
Magic Necklace (MS10)Almost never
Necklace of Fire ProtectionAlmost never
Magic Necklace (DM+1)Almost never
Magic Necklace (MR10)Almost never
Necklace of Lightning ProtectionVery scarce
Magic Necklace (DF+10)Very scarce
Double Axe +2Very scarce
War Axe +2Very scarce
Sabre +2Very scarce
Experience PotionScarce
Great Sword +2Scarce
Claymore +2Scarce
Falchion +2Scarce
Stone of XelimaScarce
Stone of MerienScarce
Scroll of Renown (3)Occasional
Esterk +2Occasional
Weapons & Armor28Everyday equipment
Also sold in shops (27)
Double AxeVery scarce
Double Axe +1Very scarce
War AxeVery scarce
War Axe +1Very scarce
Great SwordScarce
Great Sword +1Scarce
Claymore +1Scarce
HammerScarce
ClaymoreScarce
Falchion +1Scarce
Scutum ShieldScarce
Bronze ShieldScarce
Iron ShieldScarce
Chain Hose (M/W)Scarce
FalchionScarce
Sabre +1Scarce
SabreOccasional
Wizard Cap (M/W)Occasional
Esterk +1Occasional
EsterkOccasional
Magic Wand (MS20)Occasional
Helm (M/W)Occasional
Magic Wand (MS10)Occasional
Magic Wand (MS0)Occasional
Hauberk (M/W)Occasional
Chain Mail (M/W)Occasional
Leather Armor (M/W)Frequent
Stats
- HP
- 187
- EXP
- ~412?EXP it gives, by your levelLv 1~3684Lv 20~2900Lv 40~2074Lv 60~1248Lv 81+~412For a character with no rebirths. Wild spawns give about 25% more, and each Rebirth gives a little less.
- Gold
- 29–50
- Damage
- 7–35
- Element
- Water/Ice
- Defense Ratio
- 100
- Hit Ratio
- 180
- Magic Resistance
- 60
- Magic Absorption
- 0%
- Magic Level
- 5
- Attack Range
- 1
- Sight Range
- 5
- Drop Tier
- 4
- Family
- Beasts
Magic Absorption is the share of every spell's damage this monster shrugs off — most monsters have none. One that spawns with Anti-Magic Damage absorbs 40% more, up to a ceiling of 80%. Effects that cut the target's absorption, like the Fire talent, only add damage against monsters that have some.
